For Build 14 Alpha 6, install in the following order:
1) Make sure you have Build 13 installed properly
2) Remove the folder RESOURCE\MODELS\locations\DECKS
3) Extract the Build 14 Alpha version on top of your game
4) Extract and run preset.bat from the Build 14 Alpha file
5) Run RunMe.bat
6) Reset the controls to default!
7) Change the game's settings, controls, etc. and play
All files can be found on <a href="http://www.s31clan.com/pietersmods/" target="_blank">this</a> site on the <a href="http://www.s31clan.com/pietersmods/b14_alpha.htm" target="_blank">Build 14 Alpha</a> page. Installation instructions included.
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><i><b>Feature list:</b></i><!--sizec--></span><!--/sizec-->
<b>==========================
New mod and improved mods:
==========================</b>
<i>- Blockdamage</i>
Every effective block causes a -2 HP hit
> By CouchcaptainCharles
<i>- DirectSail 1.1</i>
Many new improvements. See "Direct Sail.txt" in the buildinfo subfolder
> By CouchcaptainCharles
<i>- Corpsemode 4</i>
Corpses fall to the ground properly, don't obstruct walking and can be looted manually
Improved Maltese Knights (nice animation added)
Reason for leaving it out: Not tested enough + might cause block at first boarding deck
> By Maximus
<i>- Age of Pirates towns</i>
Guadeloupe (Point à Pitre) and Tortuga have been replaced with AoP towns
Some loading screens and textures are still missing
> By Maximus
<i>- Isla de Muerte</i>
You can visit Isla de Muerte if you get the special quest compass ("compass3")
At the moment you can't get it ingame
You must use a GiveItem2Character(pchar,"compass3") line in console.c, then hit F12
> By Maximus
<i>- New quest: Missing Man quest</i>
Starts at Port au Prince town, required rank: 15
> By Bartolomeu o Portugues
<i>- New items:</i>
"Compass3": Enables Isla de Muerte (se above)
Cheap Compass: Enables simple on-sea interface if equipped
Normal Compass: Enables advanced on-sea interface if equipped
Simple clock and Chronometer: Enable on-sea time display if equipped
Sextant and chronometer: Enable ship position display on the Map interface
Scales, Doctor's Toolkit, Microscope and various books: increase or decrease your skills
Skill increase/decrease hidden for most items
> Interface textures made/found by: Petros, Morgan Terror, a simple virtual sailor, Gedscho and Black Bart
> Book descriptions by Short Jack Gold
> Items added to the game and given functionality by Pieter Boelen
<i>- Enabe unique blades</i>
In initItems.c add a line
case "yourblade": Unique = true ; break;
to the switch(id)'s in the InitBlade() and InitStdBlade() functions
> By Pieter Boelen
<b>Note:</b> Doesn't seem to work
<i>- Fixes to Treasure Quests</i>
Cursed coins re-enabled
Normal gold back in chests, instead of weird useless "quest gold"
> By Pieter Boelen
<i>- Toughness made less overpowered</i>
> By Pieter Boelen
<i>- Several improvements to (mostly nation-related) sounds</i>
> a simple virtual sailor
<i>- Attempted "bugfix" for the main quest block at Falaise de Fleur tavern (Escort the Oiseau quest)</i>
> By Pieter Boelen
<i>- New character and ship models:</i>
British Royal Navy characters and ships, including Horatio Hornblower
Flying Dutchman reskin. Not readily available ingame. Ingame name: "FlyingDutchman"
> By Thomas the Terror, Cap Varok, JMV and Jack Davidson
<b>Note:</b> Flying Dutchman model CAN be encountered at random. This is accidental.
<i>- Inventory screen fixed</i>
Equip buttons shows up for proper items
Item counts show up properly
> By Maximus and Pieter Boelen
<i>- New function: CheckCharacterEquipByGroup(ref chref, string groupID)</i>
Checks what item of a group a character has equipped AND if the character HAS that item
Returns "itemname" if an item IS equipped
Returns "" if no item is equipped
> By Pieter Boelen