<!--quoteo(post=223176:date=Nov 25 2007, 06:18 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 25 2007, 06:18 AM) [snapback]223176[/snapback]</div><div class='quotemain'><!--quotec-->Ok. Good luck! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="
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At least it about to start now. But instead i get a The program must shut down-message.
This is what is displayed: <b>An unhandled win32 exception occured in ENGINE.exe [3420]. Just-In-Time debugging this excepiton failed with the following error: No installed debugger has Just-In-Time debugging enabled. In Visual Studio, Just-In-Time debugging can be enabled from Tools/Options/Debugging/Just-In-Time. </b>
I understand what the report says but the thing is, i dont have any "Visual Studio" program. Its just a bunch of empty directories, so i cant access the Just-In-Time debugging.
Also i used the error log;
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 352 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 345
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 613
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Init character names complete.
ResetSoundScheme
Init character names complete.
Gauging: start new game
Gauging: start NPC init
Gauging: done NPC init
Gauging: done second pass through char array
Gauging: ng iface
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 613
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: ng initgame stop
Made change of cabin and deck parameters for Lugger1
Gauging: start reinit
InitModels: Total number of models: 345
Gauging: Models
Gauging: nosave
Gauging: RM mod and rumors
Gauging: shipberthing
Gauging: CRs
Gauging: KR mod
Gauging: FBQ
Gauging: towns
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: CabinCaptains
Gauging: reinit stop
Gauging: load mch in first
running qcase beg
!!! Reload to 467
LoadLocation(ref loc) Tutorial_Deck
Appreciate all the help i can get. <img src="style_emoticons/<#EMO_DIR#>/cheers.gif" style="vertical-align:middle" emoid="
" border="0" alt="cheers.gif" />