I have just fixed some various small things again, including the empty quest book entry after talking to Beatrice's uncle. Turned out it was caused because of a reference to the My Early Days Jack Sparrow quest text. I removed those two lines and it works fine now. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="

" border="0" alt="doff.gif" />
The Hornblower and Beatrice quests work fine in my game version, except for that wrong to sea reload in the Hornblower quest that Pirate_KK confirmed to be a bug. Now I'll need to continue with the Jack Sparrow quest. Should be fun. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo(post=269145:date=Jul 15 2008, 12:56 PM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Jul 15 2008, 12:56 PM) <a href="index.php?act=findpost&pid=269145"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually it is based on your comment in the forum to Sir Christopher Mings that you would like to go swimming with her.<!--QuoteEnd--></div><!--QuoteEEnd-->It's all my own ruddy fault. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="

" border="0" alt="mybad.gif" />
<!--quoteo(post=269145:date=Jul 15 2008, 12:56 PM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Jul 15 2008, 12:56 PM) <a href="index.php?act=findpost&pid=269145"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The intention is not to have a Governor - I wanted the mansion room to be filled with various modders as well as yourself, who would form the "pirate committe" running the island (CCC would be on the couch, Sir Christopher Mings next to the Ming vase etc etc for some light relief) - but I am having a problem with the trigger placing the characters in position. So for the moment it is on hold.<!--QuoteEnd--></div><!--QuoteEEnd-->LOL. That sounds brilliant.
Indeed I noticed the <i>"to_find_Pieter_Boelen2"</i> quest case doesn't seem to be working and the <i>ChangeCharacterAddressGroup(characterfromID("Emmanuel Devlin"),"Turks_townhall", "goto", "goto8");</i> seems to never be executed. However, if you place this line in <i>Josephine Bonassieu_dialog.c</i>, it works just fine:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> case "Where_to_go":
ChangeCharacterAddressGroup(characterfromID("Pieter Boelen"),"Turks_townhall", "sit", "sit1");
LAi_SetSitType(characterfromID("Pieter Boelen"));
ChangeCharacterAddressGroup(characterfromID("Emmanuel Devlin"),"Turks_townhall", "goto", "goto8");
dialog.text = DLG_TEXT[36];
link.l99 = DLG_TEXT[37];
link.l99.go = "Exit";
break;<!--c2--></div><!--ec2-->