There isn't a Jack Sparrow quest in that game version. There is in the Maximus version, but it's part of the regular main quest. Short Jack Gold is still working on enabeling the Curse of the Black Pearl film quest as a seperate Selectable Storyline. The Jack Sparrow quest that is there is solely for testing purposes and doesn't contain any Jack Sparrow stuff, except for the character model and ship. Other than that, it's a carbon-copy op the Devlin Opera quest, which also contains nothing else than the starting dialog.
To Short Jack Gold: Toy ships? Huh? Did you install Alpha 6 first? If so, you can't possibly have toy ships. I am thinking perhaps I accidentally left them out of the WIP 2 Maximus download. But then that shouldn't matter, because they ARE included in Build 13 Final, which you're supposed to install first. The realistic ships actually overwrite the toy ships, so I'm completely baffled as to why you've still got toy ones. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
BTW: I wouldn't mind actual LEGO ships. Would be fun. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid="

" border="0" alt="24.gif" />
<!--quoteo(post=259386:date=Jun 1 2008, 09:17 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ Jun 1 2008, 09:17 PM) <a href="index.php?act=findpost&pid=259386"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->BTW does this include soldiers´ .ini files as well?<!--QuoteEnd--></div><!--QuoteEEnd-->INI files? What INI files? Anyway, you should remove the GM, TGA.TX and ANI files. All the proper files are included in the download. You don't actually HAVE to remove them, but it prevents confusion.
<!--quoteo(post=259433:date=Jun 1 2008, 11:56 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ Jun 1 2008, 11:56 PM) <a href="index.php?act=findpost&pid=259433"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Finally got 8/kk up and working, but with little results:
Of course, I am sure the fault is with me and I messed something up.<!--QuoteEnd--></div><!--QuoteEEnd-->Wow! What did you DO??? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="

" border="0" alt="piratesing.gif" />
<!--quoteo(post=259433:date=Jun 1 2008, 11:56 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ Jun 1 2008, 11:56 PM) <a href="index.php?act=findpost&pid=259433"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was just wondering about the huge library, my PotC all of a sudden has grown into, from 1.36 GB to almost 6 GB!
Maybe we should do some rethinking for collection of material and distribution.
Or find a way to divide the huge libraries into smaller parts...or a way to divide the mods into smaller, selectable parts to add one by one? Also, the ftp-traffic must cost a lot? I dont know. Ever thought about torrent-distribution?<!--QuoteEnd--></div><!--QuoteEEnd-->Yep, the game is becoming pretty huge. I've got 5,51 GB on my Pirate_KK installation and that is excluding a lot of new character and ship models that I haven't yet added. Any ideas of decreasing the size would be welcome. I don't much like torrents, because there need to be plenty of seeders for that who have their computers on and it isn't really user-friendly to download either. I prefer direct download links. Nice and simple. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="

" border="0" alt="dunno.gif" />