• New Horizons on Maelstrom
    Maelstrom New Horizons


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Build 14 Alpha 8 WIP 2 PIRATE_KK

with the new system of adding different textures to towns according to nations, you just need to add the line: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Locations[n].filespath.textures = "locations\HOLLAND";<!--c2--></div><!--ec2--> To let it look dutch! Look in the POTC Modding forum for more info (Retexturing Cities Poll)
 
Did you retexture ALL locations for all nations then??? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
No, each nation now has a standard texture (every nation has its own wall_list_01 wall_list_fra_01 etc) so you just need to select the folder and the stock model you use, uses the standard nation texture of the folder you have typed in.
 
Does anyone have WATERBLEND.TGA.tx? I can't seem to find it, but it's needed for the Douwesen waterfall location. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
<!--quoteo(post=264745:date=Jun 24 2008, 11:25 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Jun 24 2008, 11:25 PM) <a href="index.php?act=findpost&pid=264745"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In 20/06/08 Pirate_kk file, It seems Pirate_kk worked on an 'old' quests_reaction.c (containing many mistakes in the code).
So, he should use this file in order to avoid some bugs.<!--QuoteEnd--></div><!--QuoteEEnd-->Thank you for uploading it for me. <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

pirate_kk
 
<!--quoteo(post=264871:date=Jun 25 2008, 10:57 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 25 2008, 10:57 AM) <a href="index.php?act=findpost&pid=264871"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If possible without it being a carbon-copy of Redmond. I like BuildingSet usage to make the towns look at least different and Bartolomeu is really good at using the BuildingSet in inventive ways. But, if possible, actual retextures and changes to the model would be even more welcome. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
It seems you don't want the 'old' antigua. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> No problem, I can use an another model. Maybe a small port if you want (but not the greenford model). I started my work and at the moment i put the BuildingSet model outside the town (jungles). For the port I could put one or two BuildingSet models as I did for instance for Santiago.
 
<!--quoteo(post=264995:date=Jun 26 2008, 07:33 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE (Thomas the Terror @ Jun 26 2008, 07:33 AM) <a href="index.php?act=findpost&pid=264995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->please DO use old antigua, but with different buildingset models!<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, I finished my work for Curacao (locations, characters, dialogue files...). Tomorrow, I will check out all the stuff. Willemstad is composed of 4 locations (2 from falaise de fleur+ 1 from greenford + 1 from Conceicao). I didn't use any Building set model in the town. You'll also find a village on the island and some jungles of course(and for them I used the building set model). There are also 6 locations used by my next quest (locations only unlocked when playing the quest).
I'll upload the work tomorrow or Saturday on the FTP.

To Thomas the Terror : I didn't use the Redmond port model. It seems Pieter said it would not be accurate for Willemstad. Anyway, after testing my work, you and Pieter decide if Willemstad needs some changes. (But small changes because I want to start writing my quest quickly seeing I only have the ressources for it. <img src="style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" /> )
 
At the moment, I use the main port of Falaise de Fleur for the Willemstad port and I think the outcome is good. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Tomorrow, I'll upload my work. You and Pieter, test it and after tell me what you think.
 
I don't know anything at all about the accuracy of the Redmond port model and didn't have anything against it being used. The only issue I saw was the usage of the BuildingSet models, which I know some people tend to object to. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

Thanks a lot for working on this. Unfortunately it seems unlikely I'll be able to test it very soon. It seems I again find me with way too much to do and way to little time to do it in. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
Look at this <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> . I put the Dutch West India Company building in the Port with some wares around it. I even open a location inside the building (model used in the Redmond townhall).

BTW : also need some skins of officers of the DWIC walking around the building. (C'mon Thomas <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> )
 
Wow! Great job, Bartolomeu! That's really cool. I suppose you added that using the BuildingSet right? And then with a locator to get in, like with those warehouse you used earlier in your quest? I suppose that's the best that could possibly be done. Good job! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Right ! Pieter. Thomas the Terror could even make a texture if he wants slightly modified (new colours and the words "Dutch West India Company" above the door) and some Dutch West India Company characters skins <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" /> .

If I have the possibility, I will use this building for my next quest. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Btw: I'll upload the stuff tonight. And in July I want Pieter working in full-time for the community. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />:
 
<!--quoteo(post=265374:date=Jun 28 2008, 11:16 AM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Jun 28 2008, 11:16 AM) <a href="index.php?act=findpost&pid=265374"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And in July I want Pieter working in full-time for the community. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />:<!--QuoteEnd--></div><!--QuoteEEnd-->Not going to happen though. It's starting to look like I'll be busy almost full-time until I leave end July. NOT good! <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
That's really bad <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" /> and if you leave how to work on Build ?

BTW : I uploaded Curacao in my folder on FTP
 
Amazing Bartolomeu! Thanks a lot!

Last time I left I still kept in touch and actually did a bit of modding aboard the ship. I'll try to do the same this time. And I will return again early next year, of course.
 
I must add my 5 cents here - in July and maybe even in most part of August I'll be completely unavailable too.

pirate_kk
 
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