• New Horizons on Maelstrom
    Maelstrom New Horizons


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Mod Release Build 14 Beta 3 Progress

I wanna Focus the next weeks on some bugfixes and balancing and streamlining.
So if you found Thing which are annoying and arent reported yet please do.
Also Thing which are unbalanced please let them know.
For example I was thinking about land Encounters which seems to be a bit wonky at times, These Kind of things I want to try to get them working right again and configurable.
 
The taverns need to be toned down a bit. Having installed the latest version of Beta 3.2 and started the Assassin storyline, I went into Kralendijk tavern. The first thing that happened was that a soldier standing on the stairs to the right initiated dialogue to tell me to leave him alone as he's off duty. You can barely move for all the off-duty soldiers, there are probably about as many in there getting drunk as there are outside guarding Kralendijk! On the left of the door was another soldier sitting in the seat normally reserved for quest characters such as Raoul Rheims in "Tales of a Sea Hawk". Unlike most soldiers, when I talked to this one he challenged me to some gambling. I'd just been through the dungeon, picking up (among other things) a raise in Luck skill to 2 and a cross which bumped it up to 3, so I reckoned I could take him on at dice. When I'd finished fleecing him I got back up, and couldn't move. Perhaps soldiers aren't supposed to offer gambling - certainly after I loaded a saved game and went back into the tavern, repeatedly, there was sometimes a soldier there and he never again said anything other than "Leave me alone".

On the other hand, when I got to Havana I went into the tavern there as well, was able to gamble with another soldier, and this time did not get stuck after taking all his money. There was another oddity, though - when I tried to hire an officer, there was a message on the screen that the Character menu was unavailable and I didn't get a chance to inspect the potential officer's skills and reputation.
 

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They should offer you to gamble sometimes. If there is a quest character there, then a guard wont be generated there.
I want to trim down the tavern a bit to.
I forgot about the sometimes getting stuck after gambling. Need to fix that indeed.
 
The economy is still broken. I am at level 13 and have been reduced to just hauling cargo for merchants. Every time I try hauling a little cargo on the side for myself I lose money because it is impossible to predict what the prices will be at the destination.

Smuggling is impossible for the same reason. There is no way to know what the prices are until you sell to the smuggler and find out he wants to pay you 1/3rd what you paid for the cargo.

All the clutter floating around that I used to complain about has become vital as collecting that is my profit margin.
 
well Prices Change. I can make it so they will Change less absurd, and Change over a larger period. But would it be an idea also if you could update your tradebook somewhere also (for a small fee). Say there is a Person in the store who can tell you all recent Prices at all Islands for a small fee. Then you could plan it better.
 
Yes prices change, but they do not change by 100% while you are in the store! Except they do now..............

It is normal for it to take 10-12 months to get back to a store and with the prices being wrong in a day or less you can see why it is impossible to trade.
 
I wanna Focus the next weeks on some bugfixes and balancing and streamlining.
So if you found Thing which are annoying and arent reported yet please do.
Also Thing which are unbalanced please let them know.
For example I was thinking about land Encounters which seems to be a bit wonky at times, These Kind of things I want to try to get them working right again and configurable.

These days i won't have so much free time, exams on June come fast.... Anyway, i will test more deep into the game and find bugs :)

If the bugs i found are very major, i will put them into the Bug Tracker.

Oh, some time ago i posted a problem about advices, but nobody told me where i could see the problem. I will reupload these codes ASAP.
 
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well Prices Change. I can make it so they will Change less absurd, and Change over a larger period. But would it be an idea also if you could update your tradebook somewhere also (for a small fee). Say there is a Person in the store who can tell you all recent Prices at all Islands for a small fee. Then you could plan it better.
And then, after you've paid your fee, you travel to the island of your choice and the prices have changed. ;)

Can I pay a smaller fee if I don't want to know the prices on all islands, just the one I'm going to next?

Can I sell him information about prices on the most recent island I visited? Presumably this person hasn't phoned the other islands to find out their prices, nor has he done a high speed tour to find them out in person; more likely he gets information from ships that have recently visited each island. And if that information is worth money, I want some of it. :D
 
Heh. Made level 15. "Click." Different game. :bird:

Got intercepted by 3 pirate brigs off Guadaloupe and didn't quite make it into port so fought them on our own. Sank one and one surrendered. Killed the Captain and had my first capture of this game and the second sinking. The third brig followed us into the harbor and the fort sank it.

Went to Barbados to pump up me officers and lose that dead bird. Did that and then went on a treasure quest in the jungle which was a bust. 1-1 now.
While going into a secluded cove I took a British light fleut. It had no cannonballs so I just sailed up to her and boarded her successfully. Third times the charm as my other 2 attempts ended with me getting slaughtered.

During the boarding only my officers used their guns.

Sailed to Grenada next and sold the goods. It turned out the fleut was carrying a load of oil. Oil is contraband at Grenada. I checked prices and only one place exports oil and it costs $46 while the chart says the smugglers would pay $60. So I smuggled it! :aar The smuggler paid $42 for it. :nerbz It's a good thing the oil was free!
 
Heh. Made level 15. "Click." Different game. :bird:

Got intercepted by 3 pirate brigs off Guadaloupe and didn't quite make it into port so fought them on our own. Sank one and one surrendered. Killed the Captain and had my first capture of this game and the second sinking. The third brig followed us into the harbor and the fort sank it.

Went to Barbados to pump up me officers and lose that dead bird. Did that and then went on a treasure quest in the jungle which was a bust. 1-1 now.
While going into a secluded cove I took a British light fleut. It had no cannonballs so I just sailed up to her and boarded her successfully. Third times the charm as my other 2 attempts ended with me getting slaughtered.

During the boarding only my officers used their guns.

Sailed to Grenada next and sold the goods. It turned out the fleut was carrying a load of oil. Oil is contraband at Grenada. I checked prices and only one place exports oil and it costs $46 while the chart says the smugglers would pay $60. So I smuggled it! :aar The smuggler paid $42 for it. :nerbz It's a good thing the oil was free!

Ditto on only officers using guns during boarding. I have professional gunman ability and powder and pistol ammunition in the weapons chest. It is clear they crew take the pistols and carry them but never fire them.

Also during boarding, as you move from gun deck to cargo hole the number off officers with drops from three to two.

Finally, I do not have long range boarding or master of boarding but it did allow me to get instant boarding and it works.
 
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I don't know why they don't use their guns but crew should not need any ammo.

How about crewmen on land operations, do they ever fire a pistol?
I mean is this a boarding issue or a general crewmember one?
 
How did you get Instant Boarding? I can't even see it in my list of abilities, and that's despite the variable in "InternalSettings.h" being set to 0 so nothing should be disabled.

There seems to be a shortage of women. :D There are plenty of men wandering around town, of various model types. But the only women I've seen are the one with purple dress and bonnet (towngirl3_1?), towngirl5, towngirl7, and occasionally whichever version of towngirl1 has the grey/green dress. And one Petra in a dress. No towngirl1 in blue, no towngirl2 at all, no towngirl6, and those are just the ones which used to be a common sight - forget any of the new types introduced in Build13 and Build14 (apart from that one Petra). Likewise in taverns, if there's a female officer present at all then she's either Taegan in a vest or Taegan with a hat and no jacket. Perhaps the others are being scared off by all the off-duty drunk soldiers. :)

I've yet to find an encounter on the open sea which I can face in the super-Xebec which you get in the "Assassin" storyline. So far all I've seen are warships (lots of big ones) or merchant with heavy escort. Maybe that's how the "Assassin" storyline is set up, or maybe it's the revised encounter mod messing things up. The one successful encounter wasn't on the open sea, it was a naval cutter which tried to attack me as I sailed away from a beach on Cayman after doing a bit of work, and which I was able to board and capture. You need Leadership at least 5 to do that, which I have by proxy from a first mate with Leadership 6. When I tried to put an officer onto the ship I got a warning that this would drop my Leadership too far, which was odd because it wasn't the Leadership 6 first mate I was going to use. I ignored the warning, put the other officer onto the ship anyway, and got away with it.
 
There seems to be a shortage of women. :D There are plenty of men wandering around town, of various model types. But the only women I've seen are the one with purple dress and bonnet (towngirl3_1?), towngirl5, towngirl7, and occasionally whichever version of towngirl1 has the grey/green dress. And one Petra in a dress. No towngirl1 in blue, no towngirl2 at all, no towngirl6, and those are just the ones which used to be a common sight - forget any of the new types introduced in Build13 and Build14 (apart from that one Petra). Likewise in taverns, if there's a female officer present at all then she's either Taegan in a vest or Taegan with a hat and no jacket. Perhaps the others are being scared off by all the off-duty drunk soldiers. :)
The models depend on the nationality of the town. If you only go to the towns of some nations, then you wouldn't see all the models.

I've yet to find an encounter on the open sea which I can face in the super-Xebec which you get in the "Assassin" storyline. So far all I've seen are warships (lots of big ones) or merchant with heavy escort. Maybe that's how the "Assassin" storyline is set up, or maybe it's the revised encounter mod messing things up. The one successful encounter wasn't on the open sea, it was a naval cutter which tried to attack me as I sailed away from a beach on Cayman after doing a bit of work, and which I was able to board and capture. You need Leadership at least 5 to do that, which I have by proxy from a first mate with Leadership 6. When I tried to put an officer onto the ship I got a warning that this would drop my Leadership too far, which was odd because it wasn't the Leadership 6 first mate I was going to use. I ignored the warning, put the other officer onto the ship anyway, and got away with it.
The Assassin storyline Xebec is a special one used only in that quest. Also, Xebecs do not show up in random encounters until the Colonial Powers period or later.
 
I don't know why they don't use their guns but crew should not need any ammo.

How about crewmen on land operations, do they ever fire a pistol?
I mean is this a boarding issue or a general crewmember one?

Good question it appears that crew are not using firearms on land either!
 
The models depend on the nationality of the town. If you only go to the towns of some nations, then you wouldn't see all the models.
I've been to Dutch, Spanish and British towns and have still to see any female model types except the few I listed.[/quote]

The Assassin storyline Xebec is a special one used only in that quest. Also, Xebecs do not show up in random encounters until the Colonial Powers period or later.
That wasn't my point. The super-Xebec is my ship. I want to find things on the worldmap that I have a reasonable chance of beating. Pirates, which are limited to tier 4, would be a good start. :)

Multiple encounters in the jungle are still happening. I found a group of highwaymen and a group of random civilians in the same area at the same time.

The game seems sometimes to have a problem figuring out where you are when you switch from sailing mode to worldmap. I was next to Aruba, switched to sailing mode, found a couple of pirate tiddlers and chased after one, a naval cutter. This took some time partly because the wind wasn't all that strong and partly because it was blowing towards me (though the chase lasted long enough for it to change a few times). Eventually I caught the ship, by which time we were just out of sight of Aruba, so I switched to worldmap to get back and found myself the wrong side of Panama. The worldmap showed me right next to the west coast of Panama, stuck. Back to sailing mode, where I appeared to be in open sea, so I set course to northeast and set time compression to x20. After a while I switched back to worldmap, which showed me still stuck next to the west coast of Panama. After a few attempts I gave up and reloaded an earlier saved game. This isn't the first time worldmap has put me a long way from where I ought to be, though it is the first time I got that badly stuck.
 
You went from Aruba to the wrong side of Panama? :8q I have been moved from one side of an island to the other but never that far.

There do seem to be less women than men.

World Map encounters are a waste of time for me as I almost always find myself outnumbered by 3 or 4 to one and most of the ships are larger than mine. Also there are no pirates and the British navy is very strong. 8 of 10 fleets are British.
 
Yep, Aruba to Panama. I've been moved to a different island before but never to a position from which I can't return to the playable part of the Caribbean!

It's not just the relative number of women which I noticed but the fact that there are only a few different types - there's less variety than there was in stock PoTC!

I'm playing the Assassin storyline. Worldmap encounters seem to have most nationalities with perhaps more Portuguese than others, and they are mostly 3-4 large ships. There are no pirates on the worldmap. I did get a viable encounter during my last game, though. It was a battle, Dutch "Small Patrol" versus Portuguese "Warships", which turned out to be a lone Dutch heavy brig versus at least 3 big Portuguese ships including a battleship. Being now in the service of Spain, I'm hostile to both nations, and reckoned I could take the brig - I wasn't about to try conclusions with a battleship! So the plan was to close in on the brig head on, rake it with grape, swing around it to get onto a matched course, and board it. What actually happened was I closed on the brig head on, got the boarding icon anyway, pressed F3 and skipped the raking and swinging around. (I only have Grappling skill 1 and no boarding perks, so I didn't expect that to happen. My boatswain certainly earned a day's pay there!) After I'd captured the brig, I ran away.
 
I have 2 ships, a fleut and a galleon, both armed with 9 pounders and the last encounter is typical. It said it was escorted merchants. What I saw was 7 class 2,3,4 warships armed with 24 pounders and some heavy east indiamen armed with 12 pounders. I headed for the horizon.
 
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