A fair bit to improve on the customization options.
Right now a lot is still hard coded and not quite flexible.
Right now a lot is still hard coded and not quite flexible.
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PERSONAL_NATION Rebel is silly. Therefore silliness should result.If you start as PERSONAL_NATION Rebel, then only England hates you (need *some* sort of default value).
Just quoting my post from yesterday:Is it possible to start as rebel to pirates? If so, what happens? If it works the same as other nations, you'd start off with the same relations as your chosen nation (so hostile to everyone except pirates) and hostile to your chosen nation (so hostile to them as well). That's the one which ought to start you off as hostile to everyone, then.
I could also change it so that you'd be hostile to the pirates too, but isn't that a bit overkill? Y'd have absolutely NOWHERE to go!If you start as PIRATE Rebel, then EVERYONE except the pirates hate you.
Making the hostile nation random instead of hardcoded as "ENGLAND" is certainly possible.Nations are just stored as numeric variables, aren't they? Would it be possible, if you start off as PERSONAL_NATION Rebel, to pick a nation at random and be hostile to that? Or figure out some way to choose your enemy. Otherwise you can't start off as friendly to everyone except Spain, for example - your only choice of single enemy is Britain.
And if you start as a PIRATE (not Rebel)? Does being a Rebel make a difference if you're PIRATE?If you start as PIRATE Rebel, then EVERYONE except the pirates hate you.
Some people like a challenge. That's why there's an Evil Stormy Start.I could also change it so that you'd be hostile to the pirates too, but isn't that a bit overkill? Y'd have absolutely NOWHERE to go!![]()
Or make it dependent on either difficulty or realism?If you want to choose only one specific enemy, then we would need another player type.
Perhaps "Rebel" can be "hostile only to your chosen nation" while "Rogue" could be "original nation relations, but hostile to your original nation"?
Doesn't make things simpler, but does at least distinguish further between those types.
Good point. Indeed starting as pirate already pretty much gives you that, so there is no particular need for Rebel to do the same.And if you start as a PIRATE (not Rebel)? Does being a Rebel make a difference if you're PIRATE?
Indeed. Which reminds me, should we perhaps link Evil Stormy Start to DIFFICULTY? At the moment it is triggered on Iron Man Mode, but that is supposed to be a realism mode and I don't see Evil Stormy Start as being particularly realistic.Some people like a challenge. That's why there's an Evil Stormy Start.![]()
If I understand correctly, it is mainly something that Jason wants. So @Jason: What realism mode and difficulty level do you usually play at?Or make it dependent on either difficulty or realism?
Rebel, Arcade / Journeyman or less: you're only hostile to your choice of nation. Rebel, Realistic / Adventurer or higher: adopt the relations of your choice of nation, but that nation is also hostile.
Good point. Indeed starting as pirate already pretty much gives you that, so there is no particular need for Rebel to do the same.
Indeed. Which reminds me, should we perhaps link Evil Stormy Start to DIFFICULTY? At the moment it is triggered on Iron Man Mode, but that is supposed to be a realism mode and I don't see Evil Stormy Start as being particularly realistic.
We could also make it so that Evil Stormy Start is ENFORCED on Swashbuckler mode. But that all depends on how people like to play.
If I understand correctly, it is mainly something that Jason wants. So @Jason: What realism mode and difficulty level do you usually play at?
Then we can use that to trigger your preferred behaviour.
My first inclination would be to have Arcade = hostile with ONLY your original nation and Realistic/Iron Man = take into account your original nation relations.
The difference is only one line of code so it is easy enough; we just need to know how to set it up so people get what they want without being annoyed....![]()
I put a date now in the opening post of that thread with the download link.Pieter, when you upload new versions could you please set a date to the installer too,
like you do with the extra zip-files. Easier for me to see what I've got already and not.
It wasn't there to be seen before, because I just added it at your request.Yes I see it now, sorry.
Then this ought to make you happy.Trudat! There were no good guys, They were all bad guys. My issue is that POTC is being changed into an English only game. I will not play that.
Sounds like a potential error in the installation.I did a search for background professions and this was the only post that showed up.. and since I did not see an answer to my question figured I might ask it.
I figure that I am doing something incorrectly, but I can not change my profession on any type of story line. Even if it is just free play and not a story line, I still can't change it to a different profession. Am I missing something or was that disabled in 3.4?
Thanks,
Kurt
EDIT: The game crashed when I went to start a new game.. reloaded and now I can pick my profession.