This idea was previously brought up here: <a href="http://www.piratesahoy.com/forum/index.php?showtopic=7625&hl=capture%20colony&st=20" target="_blank">http://www.piratesahoy.com/forum/index.php...olony&st=20</a>
First things first, though <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
Build 14 Alpha 6 is working fine. I've played up to the point of sneaking into Falaise d'Fleur to sink the ammunition supply vessel. Divided the plunder twice, several fine officers, slick battleship. <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="
" border="0" alt="keith.gif" /> No bugs that I noticed.
Back to the topic, Build 13+ creates the entire Sid Meier's Pirates experience with a lush first-person 3D perspective. The only missing feature is capturing colonies after looting them, turning them over to a different European power. I'm not suggesting that they join NATHANIEL_NATION, just be convertible to the flag of a different nation. This can easily break the plot, but who cares? <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" />
I've been coding in C and C++ for a while now, both as a pro developer and a hobbyist. I'm rusty, without a doubt, but this cause is worth the effort. No promises, but I'll try to make this happen if it hasn't happened yet.
Could someone give me hints about
1) which source files to edit,
2) the best design, e.g. inserting a "Parley with Governor" dialog upon successful looting similar to the "parley with captain" upon successful ship boarding, and
3) where to insert the hooks to my code, e.g. where to stick the function calls that enable my feature. <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />
Too bad Pieter's put out to sea <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" />
My development process would be to:
1) Study the existing code and get a feel for how things work
2) Post a spec describing exactly what will this feature will look like
3) Code it up and share it
Possibly a good candidiate for Pieter's idea about add-on features in separate folders?
Thoughts?
First things first, though <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
Build 14 Alpha 6 is working fine. I've played up to the point of sneaking into Falaise d'Fleur to sink the ammunition supply vessel. Divided the plunder twice, several fine officers, slick battleship. <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="

Back to the topic, Build 13+ creates the entire Sid Meier's Pirates experience with a lush first-person 3D perspective. The only missing feature is capturing colonies after looting them, turning them over to a different European power. I'm not suggesting that they join NATHANIEL_NATION, just be convertible to the flag of a different nation. This can easily break the plot, but who cares? <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="

I've been coding in C and C++ for a while now, both as a pro developer and a hobbyist. I'm rusty, without a doubt, but this cause is worth the effort. No promises, but I'll try to make this happen if it hasn't happened yet.
Could someone give me hints about
1) which source files to edit,
2) the best design, e.g. inserting a "Parley with Governor" dialog upon successful looting similar to the "parley with captain" upon successful ship boarding, and
3) where to insert the hooks to my code, e.g. where to stick the function calls that enable my feature. <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />
Too bad Pieter's put out to sea <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="

My development process would be to:
1) Study the existing code and get a feel for how things work
2) Post a spec describing exactly what will this feature will look like
3) Code it up and share it
Possibly a good candidiate for Pieter's idea about add-on features in separate folders?
Thoughts?