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Thank you, New game required?The next update is now available for download!
https://piratesahoy.bowengames.com/potc/Grey Roger/post_1Jan_updates_140725.zip
Included in this one:
. The "Hoist the Colours" storyline has been merged with the Build 15 version, resulting in a version with all the latest DMC content from @Sebrian in Build 15 and all the debugging work by @AkrimalS in Build 14.
. There's a new type of ship, a barquentine - a small three-master with a hull similar to a barque longue but with more of a fore-and-aft rig for better cross-wind performance.
. For the dungeon delvers among you, @Hammie and @Peter Norton have made things a bit easier. When you're in a dungeon, if you press 'M', instead of the archipelago map you'll see the map of the dungeon - but only if you actually have the map of this dungeon in your inventory. (If you'd prefer to see the archipelago map, there's an entry in "InternalSettings.h" which can disable this feature.)
. Talking of dungeon maps, @Peter Norton has drawn one for the Maltese Crypt. It's not for sale, though. You'll have to find another way to get it... (Hint - talk to the right person and let him tell his story in full.)
. @Jack Rackham has improved both the New Cloister in Cartagena and the face of Michiel de Ruyter.
. For some time, @Purpure Longstride has been displaying her artwork in the thread My Pirate Art Repository - if you haven't already seen it, go and look at it now! Because some of it has now been adapted into the game. Purpure's own character model has been included for a while and now some of her friends have joined her. She even has a couple of dedicated sidequests, "Escape from Charlestown" and "The Duel".
F11 indeed reinitializes the entire item array, so that should work.Probably if you're playing "Hoist the Colours". Certainly if you want to go into the Maltese Crypt because the new map won't exist in your existing game. You might get away with pressing F11, which re-initialises some things.





