... which they do indeed appear to be. So, unless there are any more last minute uploads, I hope to put out the update on Wednesday.Now I just need to check that weapons which are supposed to be shiny are still shiny...
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... which they do indeed appear to be. So, unless there are any more last minute uploads, I hope to put out the update on Wednesday.Now I just need to check that weapons which are supposed to be shiny are still shiny...


Except that I goofed and left out a file. So now it's:The next update is now available for download!
https://piratesahoy.bowengames.com/potc/Grey Roger/post_1Jan_updates_051125.zip
Certainly. If it helps at all, when the F2 screen failed, I checked the controls and it seemed like "Open player status screen" was unbound. I was unable to bind it to anything either.This is worrying, @Jason reported exactly the same problem. I suggested a complete reinstall of the game starting with original CD's followed by the January 2022 installed and the current update, and as of 20th November that seems to be working.
To both of you - and anyone else who has the same problem - could you please:
. Start a new game
. Play until the F2 screen fails
. Quit at once, do not start PoTC again, and post "compile.log", "system.log" and "error.log" - I would like to see a log of a complete game up to the point at which the F2 screen gets stuck, which will be lost if you then run PoTC and the files start from that point.
"Open player status screen" had nothing assigned. When F2 was pressed nothing would happen.Did "Open player status screen" have F2 assigned but greyed out and locked? Or did it not have anything at all?
For that matter, when you pressed F2, what happened? Nothing at all? Or did you get to the character menu and were then unable to go to any of the other menus? The latter is what happened to @Jason - the F2 character menu appeared but would then not lead to anywhere else, so that the ship, cargo, inventory etc. were unavailable.
That might be because, according to "Controls_Layout.jpg", "Logo" translates to "Character Sheet". The F2 key is therefore presumably replaced by something on the controller."Open player status screen" had nothing assigned. When F2 was pressed nothing would happen.
Both. BNH is a new game in that it has a new engine so a lot of things needed to be modified to work with that engine. It is a continuation in that it has the same storylines and ship, character, weapon and location models as NH.Hello everyone. First of all, I want to wish everyone a Happy New Year! I wish you creative success and happiness! I'm tormented by the question: is Beyond New Horizons a continuation of the Build mod New Horizons? Or is it a completely different game? I just don't understand, if BNH is a continuation, then why are NH being updated?Thank you!!!
I see, thank you. I also wanted to offer my help as a translator of the game text. If this is needed, where can I start or continue? Thank you!I also noticed that the downloaded game archive doesn't need to be installed anywhere; it's already a complete game. Is this true? Or do I need to copy it into the original POTc game folder?Both. BNH is a new game in that it has a new engine so a lot of things needed to be modified to work with that engine. It is a continuation in that it has the same storylines and ship, character, weapon and location models as NH.
As to why NH is being updated: because I'm the one doing the updates and haven't got the new engine working (yet). Indeed, maintaining updates and fixing bugs takes up so much of my gaming time that I don't have time to try installing a whole new version! Also, some people who already have NH prefer to stick with what they know and what they already have working.
All of which reminds me, it's about time for another update, the first of 2026. Anyone with anything to go into the update, please upload it. That includes but is certainly not limited to @Jack Rackham, @AkrimalS and @Bartolomeu o Portugues.
Got it - thanks!What is it?
Walk patch for the marooned island shipwreck.
Walk stairs animation added for this too.
Walk stairs animation added for the sfsideck (Sparrow storyline)
Better transition between Vane's church and the blue cavern. (rocks outside)





