• New Horizons on Maelstrom
    Maelstrom New Horizons


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Mod Release Build 14 Gamma Version [Last update: 29th January 2026]

I appear to be finding my sea legs here is my most recent save.
 

Attachments

  • -=Player=- Open Sea May 27th, 1756.zip
    818.9 KB · Views: 34
Odd. Even without a LoM, you should be able to fly nation flags. In fact, in "Tales of a Sea Hawk" when you have to go to St. Pierre to deal with the ammunition ship, you have to fly a French flag if you want to go to the port, and it's a good idea even if you want to go to the beach because there may be French ships there as well.
 
Time for a lesson in flag identification!

This is your personal flag:
Personal.jpg
It is a white cross on a blue background. It is the St. Andrews cross and it is the flag of Scotland.

This is not your personal flag:
Spanish2.jpg
It is a white cross on a blue background. It is the Burgundy cross and it is the merchant flag of Spain. This one has little branches on the arms of the cross which the St. Andrews cross does not have.

The reason your flag does not look like the one in the interface screen is that the interface flag is the naval flag. You'll see it if you load that savegame and point your spyglass at the nearby fort - which, incidentally, would be shooting at you if you were flying your personal flag because Spain does not like you! The reason for the different flags is that you're playing in 1756, the War of the Spanish Succession finished a long time ago, the Habsburg line is dead and the Bourbon kings now rule Spain. The naval flag is the Bourbon one. But merchant ships still use the old flag dating back to Habsburg times.

If you buy a Spanish LoM then you get the naval flag.

Or you could fly a French flag safely in a Spanish port because Spain is friendly to France - at least, it is now, international relations can change randomly in FreePlay. The French merchant flag is a completely different white cross on blue:
French.jpg
Again it will look different to the French flag in the interface because that's the French naval flag.
 
Here is another bunch of files.

It is:

A) priest model (2 files)

B) WR: bugfixes and improvements found by @AkrimalS (5) and me (2) (19 files)

C) WR: 4 off-pist places in Tortuga now have got walk patches (70 files)

WR quest_reactions.c contains stuff from B) and C)

wr_sailmaker.jpg
 

Attachments

  • JRH files april -26.7z
    5 MB · Views: 14
@Jack Rackham: what has changed in Tortuga and in Nevis Pirate Settlement?

In "PROGRAM\animals.c:
Code:
            if(CheckAttribute(Pchar,"skiprats") && Pchar.skiprats == "yes")
            {

            }
            else
            {
                if(crtAnimals)
                {
                    if(IsDay())
                    {
                            SendMessage(Location, "lsl", MSG_LOCATION_EX_MSG, "AddRats", 20 + rand(5));
                    }else{
                            SendMessage(Location, "lsl", MSG_LOCATION_EX_MSG, "AddRats", 25 + rand(10));
                    }
                }
            }
How about this?
Code:
            if(crtAnimals && GetAttribute(PChar, "skiprats") != "yes")
            {
                if(IsDay())
                {
                        SendMessage(Location, "lsl", MSG_LOCATION_EX_MSG, "AddRats", 20 + rand(5));
                }else{
                        SendMessage(Location, "lsl", MSG_LOCATION_EX_MSG, "AddRats", 25 + rand(10));
                }
            }
'GetAttribute' is a nice function which is defined in "PROGRAM\NK.c". If the attribute exists, the function returns its value. If not, it returns "-1".
 
I'll wait until @AkrimalS has finished playing through "Woodes Rogers" before releasing an update because I imagine there will be some more fixes coming soon.
The storyline is very long though. @AkrimalS is still in the beginning of part 1.

How about this?
If you say it's better I believe it.
 
Last edited:
what has changed in Tortuga and in Nevis Pirate Settlement?
Two of the places in Tortuga with new walk patches are roofs. I think I had to do something to avoid getting all the rats in Tortuga on one single roof.
 
And Nevis? Not doubting that it's an improvement, just wondering what I should be looking for.
 
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