mrmistophelees
Landlubber
I've been doing a lot of my own research into changing the stock cannon models into a more aesthetically pleasing one.
The conclusion that I've come to is that if I were, hypothetically, to change the cannon models of all the ships and forts in the game, it mean that I would have to load each location and ship model into my 3d modelling program, erase the cannon already there, and then add my own model where they used to be.... right?
Is there a stock cannon model from which all the locations draw their cannons from (as in they all reference the same model), and which I can replace just once and everything changes, or do I have to change every single cannon in the game (as in every cannon is an instance of itself)?
And what do the locator files for ships have to do with cannon placement? I've read the Sails, Ropes and Flags tutorial on the Wiki a couple times, but I'm not sure about cannons. Here is what Nathan says in the first paragraph:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Ropes, sails, flags, and ratlines (the rope ladder rigging on the sides of ships) are drawn by the engine based on locators in the various GM files that make up a ship. Cannons are also activated via locators, as are fireplaces (where fires can break out); and masts and yards are referenced via locators as well.
Because they are just locators, they can be modified, added to, or removed, via <a href="http://robotsdontbleed.com/wacko/wakka.php?wakka=ToolForLocationediting&v=9u9" target="_blank">Inez's Tool</a>.
<!--QuoteEnd--></div><!--QuoteEEnd-->
What does this mean that cannons are activated via locators... and how can they be added to or removed?
Well, I hope someone has some answers... or can point me to some answers. I'll keep messing with the files in the meantime.
The conclusion that I've come to is that if I were, hypothetically, to change the cannon models of all the ships and forts in the game, it mean that I would have to load each location and ship model into my 3d modelling program, erase the cannon already there, and then add my own model where they used to be.... right?
Is there a stock cannon model from which all the locations draw their cannons from (as in they all reference the same model), and which I can replace just once and everything changes, or do I have to change every single cannon in the game (as in every cannon is an instance of itself)?
And what do the locator files for ships have to do with cannon placement? I've read the Sails, Ropes and Flags tutorial on the Wiki a couple times, but I'm not sure about cannons. Here is what Nathan says in the first paragraph:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Ropes, sails, flags, and ratlines (the rope ladder rigging on the sides of ships) are drawn by the engine based on locators in the various GM files that make up a ship. Cannons are also activated via locators, as are fireplaces (where fires can break out); and masts and yards are referenced via locators as well.
Because they are just locators, they can be modified, added to, or removed, via <a href="http://robotsdontbleed.com/wacko/wakka.php?wakka=ToolForLocationediting&v=9u9" target="_blank">Inez's Tool</a>.
<!--QuoteEnd--></div><!--QuoteEEnd-->
What does this mean that cannons are activated via locators... and how can they be added to or removed?
Well, I hope someone has some answers... or can point me to some answers. I'll keep messing with the files in the meantime.