<!--quoteo(post=160919:date=Sep 9 2006, 06:52 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 9 2006, 06:52 AM) [snapback]160919[/snapback]</div><div class='quotemain'><!--quotec-->
Looks great. But he has one helluva big nose. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

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To add the model to the tailor's shops, you need to make it a seperate model that doesn't overwrite existing model files. Then add him to PROGRAM\MODELS\initModels.c. That is the only file you need to modify. The facemaker number is added in there as well. I hope you manage to figure it out. If not, post here again and I'll try to help.
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I started a new game (didnt realize I needed to do this to get the tailors to repop there inventory); and put him in as ID 235 (that was the first code I found that wasnt allready spoken for). I get my line to buy him, and the tailor will switch to the skin; however, the skin is completely grey (as if he is not colored at all). I didnt have time to buy the skin too see if the 256x128x64's where showing up right (seeing him grey sorta warned me off him, didnt wanna crash that game)... the only thing I can figure is that I need to make a change to the ID init for 235? Not sure... maybe you have seen this before PB and can give me a tip or 3?
Not to be a bastid on such matters but could the keeper of the potc wiki at there convenience make a change about the facemaker.c being superseaded... I found this to be a source of much confusion. <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid="

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On another note, I decided to take a little liberty with the nose... as its one of WM.s most characteristic features... in life he had a huge snoz, so in game; I really wanted that to stand out. In the movie he almost comes off as an Anti-Santa Claus; which I think I have achieved hah!