<!--`QuoteBegin-Pieter` Boelen+--><div class='quotetop'>QUOTE(Pieter Boelen)</div><div class='quotemain'><!--QuoteEBegin-->I just found some stormy start bugs:[/quote]Yes, I noticed these too. That merchant thing is a problem but it goes away after you visit them again (another day).
<!--`QuoteBegin-Pieter` Boelen+--><div class='quotetop'>QUOTE(Pieter Boelen)</div><div class='quotemain'><!--QuoteEBegin-->- I don't know if this is a bug: I was set to "war" with Spain and ended up at Isla Muelle and the shopkeeper refused talking to me and warned he'd call the guards. That has never happened to me before.[/quote]I had that same thing happen to me with this game I'm playing now, only it was on Conceicao. Made things a bit dicey there for a while, but I managed to squeak out of it. My ship was at 2% hull and sinking! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid="

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As I was on the shore I walked into town and tried talking to the merchant and the shipwright but to no avail. So I had to try going back out to my ship and boarding her to try to sail away.
Because of the high hull damage, we sunk and I ended up with the tartane - so I took the tartane out and found and boarded a pirate and took his ship! It was "only" a barque, but it got me started. I sailed to IM and sold nearly everything on board and hired on an officer, then asked for ALL (i.e., larger) ship sightings, then went out and promptly jumped another pirate who had a Brig! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

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So it is possible to make it out of that situation, Pieter. It's just a matter of figuring out how to make your predicament work for you! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid="

" border="0" alt="onya.gif" /> I liked the challenge of trying to board that barque with the tartane. That little boat handles like it has NO steering whatsoever! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> (Too) Fast, and (too) wide a turning arc. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="

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One thing I do which might be considered a "cheat", tho... But it depends upon how you look at it - I set up my BuildSettings.h so that I start the game at level 4. It is ONLY what I end up doing anyhow if I run through the tutorial with Malcolm, as I always practice fence with him until I hit level four, before I exit the ship. I set it that way because I got tired of doing the practice fencing with him and just wanted to "get on with it"... It makes a difference to have some ability and skill points to distribute...
Since there are eight skill points at level 4, I put one each on Leadership and Sailing, and three each on Melee and Luck. That puts me (respectively) at 2, 4, 2, and in luck, 4.
I changed the ship from the regular lugger to the Lugger CT because I like that skin... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

" border="0" alt="icon_mrgreen1.gif" /> I leave the money the same... But I do this one small "cheat" with the level because I'd do it manually if I was doing the tutorial, anyhow... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="

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