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Are you referring to InternalSettings.h, BuildSettings.h or the "options" file?So every time I install a new update the default config settings are changed. Fine by me. but why do we have these settings?
That was actually because of this line that needed updating:talking about engine.ini
the resolution etc
startFontIniFile = resource\ini\fonts_euro.ini
Yes. And if someone can give me an alternate better solution, please do say.So it is all about that one line?
Anyone? I cannot think of any better solutions right now, but I'd definitely like to improve this if I can!Yes. And if someone can give me an alternate better solution, please do say.
It is actually just to prevent a system.log entry. Maybe I could skip it altogether until the public Beta 4 release.No, you answered the question. The European fonts are better than the American fonts.
Anyone? I cannot think of any better solutions right now, but I'd definitely like to improve this if I can!
Indeed not worth it.hmmm I could write a program to check your native resolution and put it in the config file. but probably thats to much of a hassle anyways.
Because it's the stock game default?I was just wondering why the default is still on 800x600 fullscreen while nobody uses that anymore. Can't we up the default resolution a little bit?
I think I can just leave it and you may get a system.log entry about it, but no actual harm done.If I understand the problem correctly (never certain I'm afraid) that fonts.ini is the one that would be referenced by the engine.ini if you didn't alter engine.ini causing a log entry.
If so then rather than changing the file referenced can't you just keep a copy of fonts.ini to one side and rename a version of fonts_euro.ini to fonts.ini to place as resource/ini/fonts.ini - until you need to re-do the archive? The only other reference to it I can see is in resource/ini/texts/language which would also need the temporary tweak to fonts.ini
- or is it called elsewhere too?