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change the ship on build 11

You go into buildsettings.hand find the start paremeters, "Charactrer Player & Ship".

Find string START_SHIP() and change the ship as I have done here.

. {return "Xebec2"; } For the specfic ship IDs conssult ships_init.c.

Good Luck!

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
If you look at the line in build settings it should look like this:

string START_SHIP() {return "Lugger1"; } // Note, the ship will be customized based on the player's nation.

If you want to change it to a Xebec BRyou change it to look like this:

string START_SHIP() {return "Xebec3"; } // Note, the ship will be customized based on the player's nation.
 
Jason, you're indeed on the right track, but for Build 11, you still need the underscore and nation number; the new format is for build 12 and above.
So examples would be
string START_SHIP() {return "Lugger1_0"; } // English lugger1
string START_SHIP() {return "Frigate2_3"; } // Pirate frigate2

and so forth. Nation numbers are
England - 0
France - 1
Spain - 2
Pirate - 3
Holland - 4
Portugal - 5
 
Oops! Sorry about that,Short John and NK. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />

I should leave the advice to the experts.
 
Not `ay-tall`. You were absolutely correct for build 12, and very close on build 11! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
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