Corsair_Sclipse
Landlubber
I think i found it...I'm not sure...i'm still looking and testing.<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void CreateOtherCharacters()
{
ref ch;
makeref(ch,Characters[MAX_CHARACTERS+BOAT_CHARACTER]); // boat character
ch.name = "Boat";
ch.lastname = "Character";
ch.id = "Boat1234";
ch.nation = ENGLAND;
ch.activity_begin = "0";
ch.activity_end = "24";
ch.experience = "0";
ch.skill.Leadership = "1";
ch.skill.Fencing = "1";
ch.skill.Sailing = "10";
ch.skill.Accuracy = "10";
ch.skill.Cannons = "10";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.Ship.Name = "Boat";
ch.Ship.Type = SHIP_BOAT_NAME; // PS
ch.Ship.Stopped = true;
}<!--c2--></div><!--ec2-->
ch.id = "Boat1234"; // That would be the place where you change the model id. Some people wanted the skeletons... that would be Model names:
Skel1
Skel2
Skel3
Skel4
I'm not sure if this works...
{
ref ch;
makeref(ch,Characters[MAX_CHARACTERS+BOAT_CHARACTER]); // boat character
ch.name = "Boat";
ch.lastname = "Character";
ch.id = "Boat1234";
ch.nation = ENGLAND;
ch.activity_begin = "0";
ch.activity_end = "24";
ch.experience = "0";
ch.skill.Leadership = "1";
ch.skill.Fencing = "1";
ch.skill.Sailing = "10";
ch.skill.Accuracy = "10";
ch.skill.Cannons = "10";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.Ship.Name = "Boat";
ch.Ship.Type = SHIP_BOAT_NAME; // PS
ch.Ship.Stopped = true;
}<!--c2--></div><!--ec2-->
ch.id = "Boat1234"; // That would be the place where you change the model id. Some people wanted the skeletons... that would be Model names:
Skel1
Skel2
Skel3
Skel4
I'm not sure if this works...