so here she finally is; my beloved Ciri.
getting her into the game has taught me so much. about life. about love. about loss. although the pain will never completely subside, I think it has ultimately made me a better person.
some useful info I found on the way: POTC (and storm engine in general it seems, as its the same deal in CT and CoAS and also in @ChezJfrey s cool maelstrom engine which @Modder01's impressive supermod for CT is running on) cannot handle character .gm models larger than ~205-208kb. Ive absolutely no clue about why, it makes no sense and its driving me insane. Ive spent so much time shaving off a polygon here and a polygon there to save bytes, and sometimes the maya exporter just ends up changing the size of identical models. its why I had to use beatrice body instead of ciris clothes from the game, and why my hair is now as gray as ciris.
if the model exceeds the apparently arbitrary limit by a lot it crashes when entering most interiors. when you get close to the limit, it starts returning "failed to load horribly garbled model names" in system.log where first the talking heads disappear, then it soft crashes ie the scene goes black on location transition as it cant load the garbled models for the location and the only option is exiting the game. its enough to drive a woman mad. good to know if someone else decides to add more character models. this limit doesnt seem to apply to other sorts of models
in Witcher 3:
![ciri_6_by_scratcherpen-d8t4092.jpg ciri_6_by_scratcherpen-d8t4092.jpg](https://www.piratesahoy.net/data/attachments/25/25154-4103fea1a458092f55414f7aba36ba06.jpg)
in POTC (with ReShade):
![ENGINE 2017-11-28 16-58-08.jpg ENGINE 2017-11-28 16-58-08.jpg](https://www.piratesahoy.net/data/attachments/25/25151-0582cedafa7c3857ca493e9d950f1527.jpg)
anyway, she sits at around 5000 polygons and 4 different materials at 512 to 1024 resolution. the head and hair is taken from Witcher 3 and heavily poly reduced, mostly in the awesome free program Simplygon. the clothes are borrowed from Beatrice Devlin, but I remodelled the hands to give some more details to the fingers and retextured the clothes in the spirit of Ciris alternate ones from the witcher 3 DLC. the hair got working transparency due to some fluke modifications in the MODULES\Techniques\animation.sha I did that enabled support for alpha maps for character models. there are always more things to tweak on the model, but shes at a level I can be proud of and want to share![LOL xD xD](/styles/emoticons/grin.png)
shes got all the portraits, a description and a talky head. the talky head could use a little work, but it looks alright. included in the initModels.c is a bonus updated description for Hilda Sparre as well
I hope I remembered all files this time..
Download from MediaFire
EDIT: burrrrrr I FORGOT THE PORTRAIT FILES CURSE YOU BRAIN
Ive updated the .rar on mediafire
![Love :love :love](http://piratesahoy.bowengames.com/PA_Forum/Emoticons/love.gif)
some useful info I found on the way: POTC (and storm engine in general it seems, as its the same deal in CT and CoAS and also in @ChezJfrey s cool maelstrom engine which @Modder01's impressive supermod for CT is running on) cannot handle character .gm models larger than ~205-208kb. Ive absolutely no clue about why, it makes no sense and its driving me insane. Ive spent so much time shaving off a polygon here and a polygon there to save bytes, and sometimes the maya exporter just ends up changing the size of identical models. its why I had to use beatrice body instead of ciris clothes from the game, and why my hair is now as gray as ciris.
if the model exceeds the apparently arbitrary limit by a lot it crashes when entering most interiors. when you get close to the limit, it starts returning "failed to load horribly garbled model names" in system.log where first the talking heads disappear, then it soft crashes ie the scene goes black on location transition as it cant load the garbled models for the location and the only option is exiting the game. its enough to drive a woman mad. good to know if someone else decides to add more character models. this limit doesnt seem to apply to other sorts of models
in Witcher 3:
![ciri_by_scratcherpen-d8slbij.jpg ciri_by_scratcherpen-d8slbij.jpg](https://www.piratesahoy.net/data/attachments/25/25152-7836b07c9bdc18c802391568abb402bc.jpg)
![ciri_5_by_scratcherpen-d8t3xjs.jpg ciri_5_by_scratcherpen-d8t3xjs.jpg](https://www.piratesahoy.net/data/attachments/25/25153-dc332ecfd081d005801591883fcdb843.jpg)
![ciri_6_by_scratcherpen-d8t4092.jpg ciri_6_by_scratcherpen-d8t4092.jpg](https://www.piratesahoy.net/data/attachments/25/25154-4103fea1a458092f55414f7aba36ba06.jpg)
in POTC (with ReShade):
![ENGINE 2017-11-28 16-55-22.jpg ENGINE 2017-11-28 16-55-22.jpg](https://www.piratesahoy.net/data/attachments/25/25148-b564c82f2c95d318fea5667afccc4300.jpg)
![ENGINE 2017-11-28 16-56-45.jpg ENGINE 2017-11-28 16-56-45.jpg](https://www.piratesahoy.net/data/attachments/25/25149-3f1300fa2cc8727e783fc06ab4a2f3bf.jpg)
![ENGINE 2017-11-28 16-57-53.jpg ENGINE 2017-11-28 16-57-53.jpg](https://www.piratesahoy.net/data/attachments/25/25150-589a9fc18e258251772deaa5a55832ac.jpg)
![ENGINE 2017-11-28 16-58-08.jpg ENGINE 2017-11-28 16-58-08.jpg](https://www.piratesahoy.net/data/attachments/25/25151-0582cedafa7c3857ca493e9d950f1527.jpg)
anyway, she sits at around 5000 polygons and 4 different materials at 512 to 1024 resolution. the head and hair is taken from Witcher 3 and heavily poly reduced, mostly in the awesome free program Simplygon. the clothes are borrowed from Beatrice Devlin, but I remodelled the hands to give some more details to the fingers and retextured the clothes in the spirit of Ciris alternate ones from the witcher 3 DLC. the hair got working transparency due to some fluke modifications in the MODULES\Techniques\animation.sha I did that enabled support for alpha maps for character models. there are always more things to tweak on the model, but shes at a level I can be proud of and want to share
![LOL xD xD](/styles/emoticons/grin.png)
shes got all the portraits, a description and a talky head. the talky head could use a little work, but it looks alright. included in the initModels.c is a bonus updated description for Hilda Sparre as well
![Ninja :ninja :ninja](/styles/emoticons/ph34r.png)
Download from MediaFire
EDIT: burrrrrr I FORGOT THE PORTRAIT FILES CURSE YOU BRAIN
![Modding :modding :modding](http://piratesahoy.bowengames.com/PA_Forum/Emoticons/modding.gif)
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