<!--quoteo(post=327462:date=Jun 11 2009, 02:19 AM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ Jun 11 2009, 02:19 AM) <a href="index.php?act=findpost&pid=327462"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, I know about that, although I haven't played it. But it still has the map mode, doesn't it? If we can't have a proper paper map where we could plot our course and so on, I'd like to get rid of it entirely.<!--QuoteEnd--></div><!--QuoteEEnd-->Of course it's still got the map mode. Not everybody liked to use DirectSail.
In fact, since usually I test rather than play, I welcome to worldmap as a quick way of getting somewhere.
But you can simply choose to not <i>use</i> the worldmap and it'll have the same effect as removing it, no? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo(post=327464:date=Jun 11 2009, 02:44 AM:name=Luke159)--><div class='quotetop'>QUOTE (Luke159 @ Jun 11 2009, 02:44 AM) <a href="index.php?act=findpost&pid=327464"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So the weather testing is pritty much done, it seems you are right the weather doesn't change, i sailed on world map till i got courght by a pirate ship who i engaged and sunk, anyway the sea was far from calm and after 3 game day's the sea hasn't changed at all.<!--QuoteEnd--></div><!--QuoteEEnd-->But the wind direction does change, right? But not the wave heights? Or is it just storms that don't occur randomly and don't end when you're in them?
<!--quoteo(post=327464:date=Jun 11 2009, 02:44 AM:name=Luke159)--><div class='quotetop'>QUOTE (Luke159 @ Jun 11 2009, 02:44 AM) <a href="index.php?act=findpost&pid=327464"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So So it does look like the modding crew have there work cut out importing most of the mods they used for POTC, its annoying really the latest game and you would expect most of the updates to POTC to be included in the base game of COAS and yet they are not.<!--QuoteEnd--></div><!--QuoteEEnd-->Well... it was OUR modding content but not OUR game. So I dare say that the developers of CoAS weren't quite aware of what we did.
We did actually TELL them about the DirectSail mod and they claimed it was impossible in the game engine because you'd have to load all islands at once.
Of course we did it anyway by reloading to the next island instead. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="

" border="0" alt="dunno.gif" />
<!--quoteo(post=327464:date=Jun 11 2009, 02:44 AM:name=Luke159)--><div class='quotetop'>QUOTE (Luke159 @ Jun 11 2009, 02:44 AM) <a href="index.php?act=findpost&pid=327464"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i hope that all updates will be easy to add to COAS because the base game offers a lot but is in need of updating, sad really its only just come out and already people are looking at how many mods need to be transfered from POTC.<!--QuoteEnd--></div><!--QuoteEEnd-->For DirectSail, get Build 13 and the seperate DirectSail mod, do a WinMerge on the two and you'll get to see all code that we used to make it work.
In other words, you'll get to see what you'd need to add to CoAS. Of course that included all Build 14 improvements on that mod, but the Build 13 version worked too.
<!--quoteo(post=327469:date=Jun 11 2009, 02:59 AM:name=Luke159)--><div class='quotetop'>QUOTE (Luke159 @ Jun 11 2009, 02:59 AM) <a href="index.php?act=findpost&pid=327469"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In POTC there was the fans of huge ships, medium ships and the small agile ships, the same is here in COAS but what made people like the other class of ships might differ now, for example in POTC if you was sailing towards something a ship for example you would have to get your sailing up early so that you didn't crash into that ship in COAS the ships act like they have brakes it slows down too quick in my opinion. That means most people who disliked small ships for that reason now might find small agile ships to be more welcoming, for me this takes away a lot of the idea behind the idea of sailing since thats what makes you feel like you are actually sailing when you try to slow down.<!--QuoteEnd--></div><!--QuoteEEnd-->There's probably some inertia code in the ships_init.c file.
<!--quoteo(post=327520:date=Jun 11 2009, 11:38 AM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ Jun 11 2009, 11:38 AM) <a href="index.php?act=findpost&pid=327520"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't play PotC at all anymore, since the interface is really horrible and totally destroys my enjoyment of the game. Controls need to be smooth and seamless for me to have an enjoyable experience, and they're anything but. Granted, COAS isn't exactly a shining example of a well thought out, user-friendly interface either, but it's a little better.<!--QuoteEnd--></div><!--QuoteEEnd-->What exactly don't you like about the PotC interface?