Nigel_of_Ires
Landlubber
AAAAAAAAAH HELP, I docked at redmon with a Xebec BR and a ship I had captured. I went to shipyard and sold both of them, and bought a Xebec CT (I am Nigel of Ires, and my ship <i>is</i> the Irish Jigg lol. Anyways now I go to the port... and try to get on my ship and the game crashes. Here is the report.
Error summary
-----------------------------------------------------------
File ....: programsea_aiAIGroup.c
Line ....: 335
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 1
Status ..: File is older as the file from build
Local file : 2003.05.27 03:07:30
Build file : 2003.05.27 09:07:30
Local CRC : d1ec395b
Build CRC : d1ec395b
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: sea_aiAIGroup.c; line: 335
missed attribute: hp
RUNTIME ERROR - file: sea_aiAIGroup.c; line: 335
no rAP data
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
n is 2
SETTING MUSIC: musicCoridor.ogg
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 39
LoadLocation(ref loc) Redmond_store
LocLoadShips: Can't find Location.locators.ships in location: Redmond_store
ItemLogic: On load location Redmond_store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 39
reload_island_index = -1
reload_location_index = 31
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) REDMOND_PORT
For character 772 fall Mast name mast1 has index 1
For character 773 fall Mast name mast4 has index 4
For character 773 fall Mast name mast2 has index 2
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammopistol1
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather_rain
SETTING MUSIC: music_gorod
locator_name = Sea_1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 31
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -907.898,z = -15.3169
Character.id = Quest Pirate, have invalid ship type = 1000, and try load to sea
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 730401352 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Ship Boat doesn't have fire places
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 136496972? end pointer = 0
Error summary
-----------------------------------------------------------
File ....: programsea_aiAIGroup.c
Line ....: 335
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 1
Status ..: File is older as the file from build
Local file : 2003.05.27 03:07:30
Build file : 2003.05.27 09:07:30
Local CRC : d1ec395b
Build CRC : d1ec395b
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: sea_aiAIGroup.c; line: 335
missed attribute: hp
RUNTIME ERROR - file: sea_aiAIGroup.c; line: 335
no rAP data
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
n is 2
SETTING MUSIC: musicCoridor.ogg
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 39
LoadLocation(ref loc) Redmond_store
LocLoadShips: Can't find Location.locators.ships in location: Redmond_store
ItemLogic: On load location Redmond_store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 39
reload_island_index = -1
reload_location_index = 31
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) REDMOND_PORT
For character 772 fall Mast name mast1 has index 1
For character 773 fall Mast name mast4 has index 4
For character 773 fall Mast name mast2 has index 2
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammopistol1
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather_rain
SETTING MUSIC: music_gorod
locator_name = Sea_1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 31
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -907.898,z = -15.3169
Character.id = Quest Pirate, have invalid ship type = 1000, and try load to sea
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 730401352 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Ship Boat doesn't have fire places
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 136496972? end pointer = 0