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Crash in Build 11 upon trying to `re-enter` my ship from port

Nigel_of_Ires

Landlubber
AAAAAAAAAH HELP, I docked at redmon with a Xebec BR and a ship I had captured. I went to shipyard and sold both of them, and bought a Xebec CT (I am Nigel of Ires, and my ship <i>is</i> the Irish Jigg lol. Anyways now I go to the port... and try to get on my ship and the game crashes. Here is the report.

Error summary
-----------------------------------------------------------
File ....: programsea_aiAIGroup.c
Line ....: 335
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 1
Status ..: File is older as the file from build
Local file : 2003.05.27 03:07:30
Build file : 2003.05.27 09:07:30
Local CRC : d1ec395b
Build CRC : d1ec395b
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: sea_aiAIGroup.c; line: 335
missed attribute: hp
RUNTIME ERROR - file: sea_aiAIGroup.c; line: 335
no rAP data

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
n is 2
SETTING MUSIC: musicCoridor.ogg
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 39
LoadLocation(ref loc) Redmond_store
LocLoadShips: Can't find Location.locators.ships in location: Redmond_store
ItemLogic: On load location Redmond_store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 39
reload_island_index = -1
reload_location_index = 31
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) REDMOND_PORT
For character 772 fall Mast name mast1 has index 1
For character 773 fall Mast name mast4 has index 4
For character 773 fall Mast name mast2 has index 2
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammopistol1
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather_rain
SETTING MUSIC: music_gorod
locator_name = Sea_1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 31
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -907.898,z = -15.3169
Character.id = Quest Pirate, have invalid ship type = 1000, and try load to sea

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 730401352 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Ship Boat doesn't have fire places
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 136496972? end pointer = 0
 
did ye grab update file after load'n build 11,also before board'n ship try press'n de T key mate. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
What does the T key do? Also I dunno about the update, when I installed I think I did the fullest install possible... Also this has only happened to me a few other times and I reverted to an earlier save, but my next to last save is alot earlier and ide be at a big loss....
Ive also installed JMV's military skins but ive had them without this crash. So its not them...
Also I installed the game, then installed the build, then started a new game, so its not like my save isnt compatable with the build or anything....
 
The "T" key resets a couple of things - it'll show you the HP of the last person you were facing, but it also does some internal things - which generally tends to fix those `dock-to`-ship crash problems...

Skull is right - there IS an update which you will need (and it sounds like you don't have it) - there is the full build however since the release there have been some updates and changes which you will need for the game to run better.

When you go to download, select "Update Only" and you'll get the files needed for the changes.

THAT should help stabilize your game! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
java script:emoticon('<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />')
I had the same problem with selliing ships. Because after having sold them, the officer who was assigned as the captian was simply gonejava script:emoticon('<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />')
After that the game crashed soon.
You have to remove "unassgin" officer , just when you have arrived at the port.
This error isn't a random one. You can reconstruct it
 
If you look at the last line of the compile.log, you see that this is a "`T-key` problem" and that pressing T before going to ship will solve it.
 
Thanks alot :-D of course your solution worked as always. Even though I dont quite understand this whole T thing it works :-D lol.
 
You're quite welcome. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
But, I don't either, actually--I _still_ don't know why occasionally questpirates get invalid ship types. I've looked it over a bazillion times and no good.

And this is with build 11, right?
Weird.

Ah, well. Build 12 has a fix for that bug on the Add2Sea level, so it intercepts any invalid ship types and makes them valid. So no one need worry about it again.
 
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