Hi there lads long time no see 
While I left off to other shores and mods for awhile, I frequently come back here to play the newest Build releases and get some of the "still" best Pirate/Naval simulation to date!
Well the mod itself runs mighty fine until I go and fight it out on one of the seven seas with some ships. If there is a large Fleet about...it is guaranteed to crash sometime in between the fighting (usually right before the last ship is pumped full o'load or right after). With small encounters, the chance of crashing is, well 10-40% which is too high to play without sitting in front of the screen and *sigh*ing. So I looked into the problem and came to the same conclusion as several other modders already...the engine itself is pretty bugged and is probably plagued by some kind of memory leaking.
So to fix the hole is out of my league, but I also remembered that, playing the vanilla game, those crashes did not occur that frequent (if at all). The leak is, and so do I believe, triggered by the incredible detailed high poly ship models ingame and the fact, that the "engine.exe" is not able to handle today's large memory and crashes out.
But fear not there is a program to mod the exe to recognise and handle your full system memory. It is called "CFF Explorer" and can be downloaded here
This two screens show what parts of the exe need to be edited, it is very simple. (still make a backup, just in case!)
After installing the App, right click the engine.exe (after backing up
) and select open with CFF Explorer
Now fear not...there are many strange words and columns trying to frighten you and your crew! Just select the File Header and make a check by "App can handle >2gb address space". Press OK and save the file. That's all...
Now I do not say, the error is "fixed" or that this will save you from crashes all the time, but it defiantly got me back afloat and I even fought several battles (some large Warship encounters) after the other and did not crash.
There are still flickering fragments and sometimes slowdowns when the weather changes during a fight, but no crashes for me. I also did check this with my brothers PC, which is a totally different system. I would of course still need some testers before someone can say for sure but I am very happy right now! I could also upload the exe here to the FTP, but again, the change done is really easy to replicate. I do hope it also works for you guys and really would love some feedback from you if it also worked for you.
Till then...

While I left off to other shores and mods for awhile, I frequently come back here to play the newest Build releases and get some of the "still" best Pirate/Naval simulation to date!
Well the mod itself runs mighty fine until I go and fight it out on one of the seven seas with some ships. If there is a large Fleet about...it is guaranteed to crash sometime in between the fighting (usually right before the last ship is pumped full o'load or right after). With small encounters, the chance of crashing is, well 10-40% which is too high to play without sitting in front of the screen and *sigh*ing. So I looked into the problem and came to the same conclusion as several other modders already...the engine itself is pretty bugged and is probably plagued by some kind of memory leaking.
So to fix the hole is out of my league, but I also remembered that, playing the vanilla game, those crashes did not occur that frequent (if at all). The leak is, and so do I believe, triggered by the incredible detailed high poly ship models ingame and the fact, that the "engine.exe" is not able to handle today's large memory and crashes out.
But fear not there is a program to mod the exe to recognise and handle your full system memory. It is called "CFF Explorer" and can be downloaded here
This two screens show what parts of the exe need to be edited, it is very simple. (still make a backup, just in case!)
After installing the App, right click the engine.exe (after backing up


Now fear not...there are many strange words and columns trying to frighten you and your crew! Just select the File Header and make a check by "App can handle >2gb address space". Press OK and save the file. That's all...


Now I do not say, the error is "fixed" or that this will save you from crashes all the time, but it defiantly got me back afloat and I even fought several battles (some large Warship encounters) after the other and did not crash.
There are still flickering fragments and sometimes slowdowns when the weather changes during a fight, but no crashes for me. I also did check this with my brothers PC, which is a totally different system. I would of course still need some testers before someone can say for sure but I am very happy right now! I could also upload the exe here to the FTP, but again, the change done is really easy to replicate. I do hope it also works for you guys and really would love some feedback from you if it also worked for you.
Till then...
