Hi, after the thread over in the main mod forum about starting chars and ships etc:
<a href="http://www.piratesahoy.com/forum/index.php?showtopic=8149" target="_blank">http://www.piratesahoy.com/forum/index.php?showtopic=8149</a>
well i got interested in trying to come up with some new char pics for the new selection menu at game start. A few of the chars i'd like to see in the game(for a wide a variety of player as possible) didnt have those 'portrait' pictures so i've started the process of making them.
Anyway i have got all the main graphics i need now - and am in the process of using the TX converter tool to put the files back into the tga.tx format the games uses. My first attempt hasn't gone very well sadly so i was hoping for some advice on what to do.
ok so once i got my isolated char pic(on a transparant background) in .psd format, whats the next step?
Straight 'save as' .tga? and do i need to 'lock' any transparancy levels?
Looking at the chars when you've converted them from the tga.tx file - they become normal .tga files - with the char on what looks like a white background - what exactly is that background in relation to photoshop?
I tried one time and when i activated the char in the game - his 'portrait' picture did appear in the char selection, but as a complete white background!?(even though that pic was on a transparent one as a .psd file before i converted it to a tga.
I'm probably making a simple mistake - but its got me foxed.
Also when converting from a .tga to the games .tga.tx format - what of the various options are best to use for this?
You seem to have two lots of the same options(one at top and one at bottom - both exactly the same)?
sorry to be a pain graphic gurus - just trying to get a handle on the process. I'm quite pleased with the char model itself(all the sizes are at the correct default to fit), just need help for the steps of getting it back into a format that works in the game?
Hopefuly once i got this worked out - i can offer to make these background pics for other people, and leave them on the ftp for download?
<a href="http://www.piratesahoy.com/forum/index.php?showtopic=8149" target="_blank">http://www.piratesahoy.com/forum/index.php?showtopic=8149</a>
well i got interested in trying to come up with some new char pics for the new selection menu at game start. A few of the chars i'd like to see in the game(for a wide a variety of player as possible) didnt have those 'portrait' pictures so i've started the process of making them.
Anyway i have got all the main graphics i need now - and am in the process of using the TX converter tool to put the files back into the tga.tx format the games uses. My first attempt hasn't gone very well sadly so i was hoping for some advice on what to do.
ok so once i got my isolated char pic(on a transparant background) in .psd format, whats the next step?
Straight 'save as' .tga? and do i need to 'lock' any transparancy levels?
Looking at the chars when you've converted them from the tga.tx file - they become normal .tga files - with the char on what looks like a white background - what exactly is that background in relation to photoshop?
I tried one time and when i activated the char in the game - his 'portrait' picture did appear in the char selection, but as a complete white background!?(even though that pic was on a transparent one as a .psd file before i converted it to a tga.
I'm probably making a simple mistake - but its got me foxed.
Also when converting from a .tga to the games .tga.tx format - what of the various options are best to use for this?
You seem to have two lots of the same options(one at top and one at bottom - both exactly the same)?
sorry to be a pain graphic gurus - just trying to get a handle on the process. I'm quite pleased with the char model itself(all the sizes are at the correct default to fit), just need help for the steps of getting it back into a format that works in the game?
Hopefuly once i got this worked out - i can offer to make these background pics for other people, and leave them on the ftp for download?