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Need Help dark ab

Nita

Sailor
Storm Modder
Mod darker BaynesDaughter_ab can someone help getting this to work on potc and add her to the tailor list i would like to have her and witch girl together.i realy dont want to go poking around potc files are not in the same place as coas and above might mush things up if i do=)
 
I should be able to do that. First order of business: rename both the model and the texture file, then a quick hex-edit on the model to use the texture file. Because if I'm doing this, I'm having both the original and the darker version.

The timing is perfect. There's a model from the stock game, "towngirl1", a woman with a blue dress who appears all over the place - permanent residents in several towns and at least three primary characters in sidequests. I've recently been thinking of making a replacement for some of them, and the original "BaynesDaughter" with a blue dress will do nicely.

Would you like to write the description for the outfit? For example, for "witchgirl", the description is "A pale witch in a black dress who probably does not get enough sleep." Descriptions don't need to be literal descriptions of the outfit; for example, another female outfit has "A town girl that got a taste of adventure and threw her skirt aside to sail the seven seas."

And you don't need to put that description in a file. Write it here, then I'll put it where it needs to go.
 
thx=) mabe something alone the line of rich girl gone bad thing. oh and do you know what file is the deck models change my boarding party in nations but just going on deck is the same group
 
Changing the models in "nation_init.c" will change the boarders you'll see on a warship. Mostly that will be someone else's warship boarding you! You'll only change your boarding party that way if you play as a naval officer, which is one of the backgrounds you can choose in FreePlay, or you can play the "Chronicles of Horatio Hornblower" storyline.

What you want is "PROGRAM\InternalSettings.h". In particular, this bit:
Code:
#define BOARDERMODEL                 "standard"    // Outfit for your boarders, insert one of these groups (Don't change spelling or the "" !): 
                                                // "marine", "corsair", "masked", "skeleton", "girl", "soldier" (soldiers of current flag),
                                                // "boarder" (Nathaniel's soldiers); default: "standard"
The actual models in those groups are defined somewhere else and changing them is not easy!
 
Both models work in PoTC. "BaynesDaughter_ab" is the original, with your version renamed to "DarkerDaughter_ab". I've assigned "BaynesDaughter_ab" to England for no reason other than that "towngirl1" is assigned to France. And "DarkerDaughter_ab" is assigned to Spain. "Witchgirl" is assigned to France. The nation assignments control which tailors can offer the outfits for sale, so you may find "Witchgirl" for sale from a French tailor such as the one in St. Pierre, Martinique; and once this lot goes into an update, you'll need to look to a Spanish tailor to try to find your "DarkerDaughter_ab".

Meanwhile, to test the models and get that picture, I started a game as "DarkerDaughter_ab", hired a random female officer from a tavern, went to an English tailor and bought "BaynesDaughter_ab", then gave that to the officer. Or sometimes I swap outfits, giving "DarkerDaughter_ab" to myself and "BaynesDaughter_ab" to the officer. So I can't remember which is me and which is the officer in this picture:
bayneses.jpg

Next job: get some more screenshots with suitable weather, lighting and viewing angles to make interface pictures for both. And then assign them to one or two NPC's to make them appear in the game regardless of whether a player chooses to use one.
 
very nice i think are baynes daughters come from 2 different games. mine looks mean...but i could have done that my self been years=)
 
oh and if you are in charge of models the gambler mission where you turn into a priest he does not have gun to hip so the gun is floating
 
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This should have all the files needed to put both models into your game. In addition, "PROGRAM\Characters\init\CommonQuest.c" changes the model used by Virginie d'Espivant, whom you'll meet if you play the Girl Won in a Card Game sidequest; previously one of the many characters using the old "towngirl1" model, she'll now use "BaynesDaughter_ab".

Which smuggler mission do you mean? Do you know the name of the model used when you turn into a priest?
 

Attachments

  • BaynesDaughter.zip
    3.2 MB · Views: 20
its the opening quest you duel on beach go to jail then run to the church i can run it real fast gives the model name get back to you and thx cant wait to use this...its Model-Priest is the picture description would love to use him run around with the fat monk and him pirateing =) its the gambler mission i put smuggler i am so sorry
 
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That's "priest.gm". I tried adding gun locators but it didn't work. That is, the gun appeared to work but for some reason the sword was then messed up, even though I didn't touch the sword locators and they still seemed to be where they should be. Nevertheless, in game, the sword was slightly out of place when undrawn and completely out of place when drawn.

@Jack Rackham: you're a lot better at character modelling than I am, so would you like to take a try at this? It's not that critical because the rogue/gambler start quest takes note of your model before disguising you as a priest, then puts you back to that model when you escape to sea.

@Nita: you could always swap outfits with Padre Gerardo - you take his fat monk outfit and he gets the priest outfit. Then just make sure not to give him a gun. Padre Gerardo's model does have working sword and gun locators.
 
i thought mabe there was something wrong with it being it has not been done by now i might have a look at it and thank for the daughters works well she showed up in the mission
 
After many many experiments:
Used the animist model with an invisible texture. Added a complete priest model. Yes!
priest_firing.jpg
 
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