Looks like I should make a light version of this mod, eh? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /> Well reducing the effects can (and will) be done soon.
-Only one type of monster should be invincible (the tricorn skeleton that you occaisionally dig up), and it has only a knife. So just run, and you should be able to shake it off. And once it has lost your track it roams the corridors and kills the undead monks for you <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
But I noticed recently that some random characters are being created unvincible. Maybe a bug in the Lai_createfantom. Will check that.
-As for getting lost: well, that's what labirints are for (I made myself a dungeon map with a GM viewer screenshot of the labirint2 model <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_wink.gif" /> ). Hope that doesn't sound arrogant, but I wanted this to be difficult, cause IMHO PotC has easy dungeons enough already. But the rewards are big as well <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />
Though I concede that I as author am biased when it comes to gamebalance (always find that difficult), so I can make it easier that if that's a general wish.
-Yes, you can dig on and on, and you will find things every now and then (after all those burial places have been used for centuries <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" />) But the treasurechests can be emptied only once a day. And you will often encounter unpleasant surprises, and that limits your digging somewhat. (Therefore the occaisional invincible corpse)

-Only one type of monster should be invincible (the tricorn skeleton that you occaisionally dig up), and it has only a knife. So just run, and you should be able to shake it off. And once it has lost your track it roams the corridors and kills the undead monks for you <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

But I noticed recently that some random characters are being created unvincible. Maybe a bug in the Lai_createfantom. Will check that.
-As for getting lost: well, that's what labirints are for (I made myself a dungeon map with a GM viewer screenshot of the labirint2 model <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="


Though I concede that I as author am biased when it comes to gamebalance (always find that difficult), so I can make it easier that if that's a general wish.
-Yes, you can dig on and on, and you will find things every now and then (after all those burial places have been used for centuries <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
