OK I've got several things to report (been keeping a log of bugs I come across next to the computer).
FYI: I have the two quicksave lines commented out in the control.c file so I can run build 12.
First and foremost the CTD I've been encountering. It occurs as I exit the the shipyard screen in Oxbay (Haven't tried other towns). It doesn't matter if I fix, buy, sell or do nothing, but on exiting the screen I get a CTD.
Here is my compile log:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
n is 2
ERROR! Cargo space overup (character=0,Quantity=100)
ERROR! Cargo space overup (character=0,Quantity=25)
ERROR! Cargo space overup (character=0,Quantity=8.1)
ERROR! Cargo space overup (character=0,Quantity=4.05)
ERROR! Cargo space overup (character=0,Quantity=120.)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=120.)
SETTING MUSIC: music_main_menu
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 28
LoadLocation(ref loc) Redmond_Town_01
LocLoadShips: Can't find Location.locators.ships in location: Redmond_Town_01
Delete character <Danielle> , error teleportation by location: none on locator: goto:

ne
ItemLogic: On load location Redmond_Town_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemsbalsam
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land_rain
SETTING MUSIC: music_gorod
locator_name = shipyard lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 28
reload_island_index = -1
reload_location_index = 41
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_Town_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_Shipyard
LocLoadShips: Can't find Location.locators.ships in location: Redmond_Shipyard
Delete character <Danielle> , error teleportation by location: none on locator: goto:

ne
ItemLogic: On load location Redmond_Shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop<!--c2--></div><!--ec2-->
Here is my error log:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->RUNTIME ERROR - file: shipsships.c; line: 35
Using reference variable without initializing
RUNTIME ERROR - file: shipsships.c; line: 35
Invalid function argument
RUNTIME ERROR - file: shipsships.c; line: 36
Unknown data type
RUNTIME ERROR - file: shipsships.c; line: 36
Using reference variable without initializing<!--c2--></div><!--ec2-->
Here is my system log:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 114415512 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsect
Unable to open resourcesoundsnightinsect<!--c2--></div><!--ec2-->
Here are some other things I found. Some may be from earlier builds, but I didn't check their threads and they haven't been reported for build 12. So sorry if I repeat a known bug. Speaking of known bugs, if there are any, could they be put in the readme it would be helpful. Speaking of readme's how about consolidating them into one, instead of the six or so we have now. Anyways....
I too have seen Dannille in the town hall right before she is supposed to spawn in the tavern and get her dialogue, then the gaurds enter, but they just stand there.
A minor thing. On the crew rations screen, The button for food uses the word "NORMAL". While below it reads "FULL". It was slighly confusing at first, thought there was both a "full" and "normal" level. When they really are the same thing.
When I tried to use the 'sail to' function after escaping from Oxbay on the french ship. I could not scroll to the end of the list as it would reset to the fist ship in the list. Also if you pressed left really quick the names to the locations would not appear. (Seemed to me like you walked off the end of the array)
When visiting the shipyard if you look at buy/sell/repair screen or the refit gun screen and exit without doing anytihing you still are forced to wait two days. (I know window shopping is fun, but for two days....).
If you sell a ship that has crew/passengers assigned to it other than the captain, you will lose them, instead of them returning to your passenger list. The captain does return though.
Exploit/bug If you want an early corvette after you escape from Oxbay in the french ship go to land and berth one of your ships and the french ship (corvette). Be sure when you do this to switch the captain of the french ship to one of your officers, otherwise you won't be able to berth this ship again.
Then relaunch one of your ships to the flagship position. WARNING: You will lose this ship upon return to redmond, but the corvette will be in its place. Then relaunch the french ship to any position and return to Redmond. Upon return you will now have the corvette added to your fleet.
I have also found two grammer/spelliing errors in some dialogue, but don't know if you guys want those or not.
Any help on the CTD would be appreciated. Thanks in advance.