First, thank you all for the kind wishes on Thanksgiving. I did indeed have a great one, and I hope that those of you who celebrate it did too. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="

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Hope I'm not missing any unfixed problems with these (if I am, give a holler):
1. The controls /eurocrash thing:
First, GREAT JOB Sirus_Darke! Masterful one, in fact.
I'm thinking maybe it's not the quicksave that's the problem, but the keys it references?
I've tried your Euro EXE and I get no crashes, so I think there's probably some interplay between your EXE and your resource tree that causes the problem. So I'm afraid I can't test any of this...
Anyway, my idea is this: try uncommenting the two lines, but _also_ change the keys referenced to perhaps Y and U. Or better yet, change Time Accel at the top to something else and then set quicksave to VK_MULTIPLY and quickload to VK_DIVIDE (this is what Deus Ex used I believe, and it's what I've used ever since in games with QS/QL because it's near the mouse).
But make sure you _also_ delete these lines further down in the file:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// dchaley -->
// need these for quick save
objControlsState.key_codes.VK_F5 = 116;
objControlsState.key_codes.VK_F5.img = "a"; // changed by KAM
objControlsState.key_codes.VK_F9 = 120;
objControlsState.key_codes.VK_F9.img = "f"; // changed by KAM
// dchaley <--<!--c2--></div><!--ec2-->
If it works then, then we'll know the problem is that F5 and F9 don't have pictures or there's something wrong with the above _key_ defines, rather than _command_ defines.
A note on quicksave: ignore the "bad save" picture; DCHaley never figured out how to give it a correct picture and that's the default, so...
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2. Regarding Danielle. This is probably due to the way I handled her not appearing in Greenford Town. I should learn never to take the more complicated approach to fixing bugs... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="

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3. Regarding people disappearing. That's very strange; I don't offhand have any idea what would cause this. NPCs do have "login" and "logoff" times, so maybe if you hit the time _just_ right, some would be logged off and others still there?
Unless it's a part of #2...
4. Meethos: can you zip and send me a save from just before that crash, so I can try to reproduce it? Thanks.
5. Clement in the jailcell. Maybe that's another part of #2...
OK, I have an alternate idea on how to fix Danielle not appearing. I'll work up a lil' patch with that fix (and not the other one), and then you all could see whether you still get the same odd character bugs?