...and much more. Bugs, bugs, bugs. Bad texture map points, save-crashes, memory leaks, bad pointer dereferencing crashes, array index out-of-bounds crashes, mast-fall crashes, waterring crashes, etc. How was this even saleable?
Anyway, after poring over PIX output, for days, I have finally eradicated a long-standing dialog background bug that is found in Caribbean Tales, COAS and TEHO, where the texture is only half visible. Memory leaks and any known crash culprits have long been resolved.
COAS
TEHO
Oh, BM, you might want to fix these:
Mem state: User memory: 311 MSSystem: 112 Blocks: 7
Leak: '.\xiutil.cpp' line 77, size 11
Leak: '.\xiutil.cpp' line 77, size 11
Leak: '.\xiutil.cpp' line 77, size 11
Leak: '.\xiutil.cpp' line 77, size 11
Leak: '.\xiutil.cpp' line 77, size 11
Leak: '.\Sources\file_service.cpp' line 338, size 168
Leak: '.\Sources\file_service.cpp' line 338, size 88
Undefined error
Assert failed in .\WaterRings.cpp line 144, expression string _iPointer
Anyway, after poring over PIX output, for days, I have finally eradicated a long-standing dialog background bug that is found in Caribbean Tales, COAS and TEHO, where the texture is only half visible. Memory leaks and any known crash culprits have long been resolved.
COAS
TEHO
Oh, BM, you might want to fix these:
Mem state: User memory: 311 MSSystem: 112 Blocks: 7
Leak: '.\xiutil.cpp' line 77, size 11
Leak: '.\xiutil.cpp' line 77, size 11
Leak: '.\xiutil.cpp' line 77, size 11
Leak: '.\xiutil.cpp' line 77, size 11
Leak: '.\xiutil.cpp' line 77, size 11
Leak: '.\Sources\file_service.cpp' line 338, size 168
Leak: '.\Sources\file_service.cpp' line 338, size 88
Undefined error
Assert failed in .\WaterRings.cpp line 144, expression string _iPointer