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Same as for non navy characters, I imagine.When you capture a ship now when playing as professional navy how much (of the normal sellprice) do you get when selling it to the shipyard?
Same as for non navy characters, I imagine.![]()
That would certainly make sense. Then you also get that boost only with the nation that you sold the ship to.I got an even better idea.
Reward nation points (or whatever gouverns your promotions) for each X amount of money the ship costs.
So If you have a LoM and you turn in a Class 1 ship you captured you get 25% of the money but a really large boost to the nation points so you can promote again.
You already get only 1 point for a pirate ship and a number depending on the size of the ship for the other nations.If you capture a ship you dont get points untill you sell it in the shipyard. then it adds points to the nation where you sell it.
If you sink a ship of a hostile country you get no points.
If you sink pirates you get points for all countries your serving (but not many)
If you don't have a LoM, you cannot be promoted so navy officers DO have a LoM but you shouldn't notice.It's not possible to get a LoM when being proffesional navy right?
Indeed that is probably simpler; no points from the selling ships then, since you already got them.Points should be scored regardless of whether you sink or capture an enemy ship. The points are for removing an asset from the enemy. The bonus for capturing it is that you get prize money, which would be the same for navy as for privateer as it would be handled the same way - the ship would be disposed of by the government and you would get a share of the proceeds. Pirates are enemies and count the same way. The reason you won't score as highly for defeating a pirate is that they tend to use smaller ships; if you confine your attention to enemy nations' sloops and brigs then you won't score much either, compared to if you take on a frigate.
I suggested before adding shipyard functionality to the Emissaries; that might be an option here?Note that in reality, you would put a prize crew aboard the ship under command of one of your officers and send it off to a friendly shipyard while you continued your cruise. The game can't handle dividing the fleet like that, so selling the ship at the next port regardless of nation is one way of achieving a similar goal. (Note that if you are not allowed to sell ships except at your own shipyards, privateers in "Early Explorers" are going to be stuffed.)
At the moment ALL shipyards already give you substantially less money based on how you got the ship.Pirates should not keep 100% of the price. The shipyard will be taking its cut in exchange for disposing of a stolen ship. But unlike with an admiralty court, you can haggle here, so commerce skill and perks should apply. Maybe start with a base rate of less than the 25% that navy and privateer get, but high skill and full perks will raise it to more than 25%.
Divide the number of points over the number of LoMs and add the resulting fraction equally to each nation? Does make sense.Maybe reduce the points scored if you have multiple LoM's? A single LoM is a way of patriotically serving your nation without submitting to the full rigour of navy discipline. Multiple LoM's are just a legal cover for piracy. The governor is still happy for you to attack ships belonging to his enemy but isn't as friendly to you as if you were dedicated to serving his nation.
That would definitely be VERY nice as well! At the moment neutral and allied doesn't seem to make a difference which is STUPID!Also, lose your LoM and be branded a traitor if you attack a ship belonging to the nation which issued the LoM or any of its allies. That makes alliance distinctive from neutrality
I'm not sure I'd go as far as that. Otherwise there's no point in getting multiple LoM's. You'd be as well to rise to maximum rank with one nation, get as much land as possible from doing so, then resign your commission (which, as I understand it, doesn't take away your land the way having your LoM stripped does), and do the same for another nation. That way you don't need to worry so much about international relations. Maybe try something like points * (1 - LoMs/10), only applied if LoMs > 1, so that:Divide the number of points over the number of LoMs and add the resulting fraction equally to each nation? Does make sense.
Would be fine by me!I'm not sure I'd go as far as that. Otherwise there's no point in getting multiple LoM's. You'd be as well to rise to maximum rank with one nation, get as much land as possible from doing so, then resign your commission (which, as I understand it, doesn't take away your land the way having your LoM stripped does), and do the same for another nation. That way you don't need to worry so much about international relations. Maybe try something like points * (1 - LoMs/10), only applied if LoMs > 1, so that:
2 -> points * 0.8; 3 -> points * 0.7; 4 -> points * 0.6; 5 -> points * 0.5; 6 -> points * 0.4
#define SHIPYARD_CANNON_SELL_MULT 0.75 // FLOAT - multiplier to sell price of cannon