Hi, wasn't sure if this is a bug or I'm just missing something. I changed to the new Build 14 Beta 3.4 (from here) and did a clean install. I changed a few of the settings in the InternalSettings file to get the game how I wanted, but certain settings seem to be getting overridden by the in game realism settings.
What I'm experiencing is : I've set my options to be realism heavy, but with the option of having my gun reload while in combat.
However when I get into the game I can only reload my gun in combat while on the Arcade Realism setting, but when I do this, the Arcade Realism sailing settings override the Internal Settings for the realistic sailing. (And yes, I've tried changing the REALISTIC_ABILITIES to 0 and 2, both make no difference.)
So far, these are the only settings I can tell that are being overridden. So I either have to play Arcade for the combat I prefer, or Realistic for the sailing I prefer. Or change my realism setting before every fight. So is there something I'm missing or is this actually a bug?
Ok, so after screwing around for a while, I did a clean install with the installer from here and encountered the same problem. I figured a work around for my issue by changing
What I'm experiencing is : I've set my options to be realism heavy, but with the option of having my gun reload while in combat.
// Included in Realistic Game Mode:
#define REALISTIC_SHIP_INERTIA 1 // BOOL - 1=ON - Ships require counter-rudder and don't sail as if on rails
#define SHORE_DANGER_ALARM 0 // BOOL - 1=ON - Red flashing icon and danger music do not start until enemies draw their blade
#define DISCOVER_SAIL_TO 0 // BOOL - 0=OFF - Shores and ports must be discovered by sailing there manually before you can use Sail To
#define DISCOVER_FAST_TRAVEL 0 // BOOL - 0=OFF - Town locations must be discovered by finding them manually before you can use Fast Travel
#define NAVIGATION_EQUIPMENT 0 // BOOL - 1=ON - Items required for certain navigational information to become available
#define ENABLE_LIMITED_SHIPCLASS 0 // BOOL - 1=ON - When player takes command of ship of too high tier, Leadership and Sailing skills drops
#define CANNOT_RELOAD_WHILE_FIGHTING 0 // BOOL - 1=ON - Your gun won't reload while your sword is drawn
#define SAIL_OPERATE_DELAY 0 // INT - sailors will operate sails this amount of seconds after receiving command (set to 0 to restore stock PotC)
// Included in Iron Man Mode:
#define OPEN_SEA_MOD 0 // BOOL - 1=ON - Worldmap enlarged for realistic DirectSail
#define WORLDMAP_DISABLED 0 // BOOL - 1=ON - DirectSail enforced
#define SAILTO_DISABLED 0 // BOOL - 1=ON - Cannot Sail-To any ships at sea
#define ONSEA_DATA_DISABLED 0 // BOOL - 1=ON - Spyglass and compass additional information disabled, cannot move camera to non-player ships
#define REALISTIC_ABILITIES 2 // INT - 1=DEFAULT: Controlled by Realism Mode - 0 or 2 override the Realism Mode setting
#define ITEM_REALISM 0 // BOOL - 1=ON - Items like rubies, diamonds and inca statuettes give no skill bonuses (books and items like compass etc. still do)
However when I get into the game I can only reload my gun in combat while on the Arcade Realism setting, but when I do this, the Arcade Realism sailing settings override the Internal Settings for the realistic sailing. (And yes, I've tried changing the REALISTIC_ABILITIES to 0 and 2, both make no difference.)
#define USE_REAL_SAILING 1 // BOOL - Off=0, Realistic=1, KNB's sailing / grappling changes
So far, these are the only settings I can tell that are being overridden. So I either have to play Arcade for the combat I prefer, or Realistic for the sailing I prefer. Or change my realism setting before every fight. So is there something I'm missing or is this actually a bug?
Ok, so after screwing around for a while, I did a clean install with the installer from here and encountered the same problem. I figured a work around for my issue by changing
to a 1 rather than a 0(in the LAi_fightingparams file). I'm not a coder but I'm hoping that won't change anything other than that option. The other settings still seem to be getting overridden though.if(iRealismMode>0 || CANNOT_RELOAD_WHILE_FIGHTING)
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