At present, smuggling for a governor is basically the same as regular smuggling, except that the governor gives you a document which is effectively a "Get Out of Jail Free" card in case you're caught by the coastguard.
Unless @Levis has any other plans which are likely to be implemented any time soon, I've some ideas of my own for this.
The governor provides a cargo for you, so you don't need to go away and look for something to smuggle. If you have a governor's cargo, that's all you'll be able to sell to the next group of smugglers on this island. Or maybe you can sell all your own contraband at the same time, but you won't want to, because when you report back to the governor, you have to hand over all the money given to you by the smugglers. So either way, if you have anything of your own to smuggle, you'll want to do it separately from the governor's job. The governor's document will no longer cover you for your own illicit activities!
So you report back to the governor, hand over all the proceeds from smuggling his cargo, and get a small percentage of it back as your reward. There's no effect on reputation or national status, and no effect on what the smugglers think of you either (unless they saw you show your document to the coastguard).
But you have another choice. After doing the deal with the smugglers, you can arrest them yourself. The governor will give you a bigger share of the money, you do get a small reputation and national status boost, and your standing with the smugglers goes down slightly. They don't know exactly what happened because you didn't leave any survivors, but they know something went wrong with your deal. If it happens frequently then they'll eventually hate you - every deal you make seems to go sour, so you're evidently not their friend!
If you fail to complete the mission in a certain time, the governor concludes that you've absconded with either his cargo or the money. You lose your LoM on bad terms and become hostile to that nation.
If people like this idea - and if I can get it to work as planned - then one possible future extension would be to arrest the agent in the tavern. That will earn you an even bigger share of the profit, a bigger boost to your national standing, and instant hostility from the smugglers. And, of course, smuggling in this town will no longer be possible. But in due time, a new agent will take over (actually the same character but with a new name and face, the same way the merchant who hires you to escort him is always the same game character). If one smuggling gang has been smashed, a new one will form, because there's always someone trying to make a fast doubloon...
Any comments?
Unless @Levis has any other plans which are likely to be implemented any time soon, I've some ideas of my own for this.
The governor provides a cargo for you, so you don't need to go away and look for something to smuggle. If you have a governor's cargo, that's all you'll be able to sell to the next group of smugglers on this island. Or maybe you can sell all your own contraband at the same time, but you won't want to, because when you report back to the governor, you have to hand over all the money given to you by the smugglers. So either way, if you have anything of your own to smuggle, you'll want to do it separately from the governor's job. The governor's document will no longer cover you for your own illicit activities!
So you report back to the governor, hand over all the proceeds from smuggling his cargo, and get a small percentage of it back as your reward. There's no effect on reputation or national status, and no effect on what the smugglers think of you either (unless they saw you show your document to the coastguard).
But you have another choice. After doing the deal with the smugglers, you can arrest them yourself. The governor will give you a bigger share of the money, you do get a small reputation and national status boost, and your standing with the smugglers goes down slightly. They don't know exactly what happened because you didn't leave any survivors, but they know something went wrong with your deal. If it happens frequently then they'll eventually hate you - every deal you make seems to go sour, so you're evidently not their friend!
If you fail to complete the mission in a certain time, the governor concludes that you've absconded with either his cargo or the money. You lose your LoM on bad terms and become hostile to that nation.
If people like this idea - and if I can get it to work as planned - then one possible future extension would be to arrest the agent in the tavern. That will earn you an even bigger share of the profit, a bigger boost to your national standing, and instant hostility from the smugglers. And, of course, smuggling in this town will no longer be possible. But in due time, a new agent will take over (actually the same character but with a new name and face, the same way the merchant who hires you to escort him is always the same game character). If one smuggling gang has been smashed, a new one will form, because there's always someone trying to make a fast doubloon...
Any comments?
Last edited: