A large percentage of the time when I enter my ship in a friendly (English) port, or sail into a friendly port from the worldmap, there is a pirate ship or two right there sitting in the harbour.
And the fort blasts it to pieces in a few minutes.
During my recent round of tests, I saw this happen 6 or 7 times. Once, the pirate ship even surrendered under the fort's onslaught, and I sailed up and the captain after losing a swordfight died and I got the ship. No boarding risk or lost sailors.
During that test, I had a tier 7 ship, and through it I was upgrade to a good tier 5 entirely by the stupid pirates sitting there and getting blasted by a fort. The game mechanics of this are all wrong. Even when they get blown up, I could pick up some of their cargo, and the chance of getting a ship capture that is overpowered for the player is very high, through no effort or good playing of their own. Honestly, I wonder if the easiest place to farm pirate ships is just entering and exiting a port.
And from a realism perspective, it makes no sense. If a pirate ship were sitting there in the harbour, the fort wouldn't wait until the second I boarded my ship to destroy it. And the pirate ship wouldn't sail up to the fort anyway.
Sea Dog difficulty, lvl 14 player character, this happened over half the time I went from town to deck of my ship, or went to a friendly town port.
Sidenote, when the pirates got blown up, usually the fort command would get the XP according to the log, but once it simultanously awarded the XP to both the fort commander and "God", saying it was killed by the hand of god. How much XP does God take to level up?
Suggestion: Block all pirate ship encounters in ports with forts, 0% chance makes sense. Pirates shouldn't randomly commit suicides against forts. Even the "pirates raid town" ship log entry says the pirates snuck around to avoid the fort, they aren't going to risk getting in a shooting match with it, and anytime they go after the player in a port the fort is going to kill them.
And the fort blasts it to pieces in a few minutes.
During my recent round of tests, I saw this happen 6 or 7 times. Once, the pirate ship even surrendered under the fort's onslaught, and I sailed up and the captain after losing a swordfight died and I got the ship. No boarding risk or lost sailors.
During that test, I had a tier 7 ship, and through it I was upgrade to a good tier 5 entirely by the stupid pirates sitting there and getting blasted by a fort. The game mechanics of this are all wrong. Even when they get blown up, I could pick up some of their cargo, and the chance of getting a ship capture that is overpowered for the player is very high, through no effort or good playing of their own. Honestly, I wonder if the easiest place to farm pirate ships is just entering and exiting a port.
And from a realism perspective, it makes no sense. If a pirate ship were sitting there in the harbour, the fort wouldn't wait until the second I boarded my ship to destroy it. And the pirate ship wouldn't sail up to the fort anyway.
Sea Dog difficulty, lvl 14 player character, this happened over half the time I went from town to deck of my ship, or went to a friendly town port.
Sidenote, when the pirates got blown up, usually the fort command would get the XP according to the log, but once it simultanously awarded the XP to both the fort commander and "God", saying it was killed by the hand of god. How much XP does God take to level up?

Suggestion: Block all pirate ship encounters in ports with forts, 0% chance makes sense. Pirates shouldn't randomly commit suicides against forts. Even the "pirates raid town" ship log entry says the pirates snuck around to avoid the fort, they aren't going to risk getting in a shooting match with it, and anytime they go after the player in a port the fort is going to kill them.
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