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East India Interview #2

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<img src="http://www.piratesahoy.net/images/stories/east-india.gif" border="0" class="linked-image" />As many of you who visit Pirates Ahoy! are aware, many moons ago we had our <a href="http://www.piratesahoy.net/game-news/east-india-company/212-east-india-qaa-1.html" target="_blank">first Q&A</a> with Kim shortly after<a href="http://www.eic-game.com/" target="_blank"> East India Company</a> was announced.  At the time EIC impressed us with it's immense scope of trading around the globe and gameplay mechanics similar to Patrician.  It was also exciting to think that finally there would be a game that could suit all players, a part for the traders and the non-confrontational to ply their trade from Riga to Kerala and build their company empire along the way and for others to fight their way through and plunder to their hearts content not abiding by the rules of trade, or fair play.

The sun is now setting on the development of EIC and we can now get a more definitive look at what is available as far as gameplay and scope in the final version.  

Thanks again to <a href="http://www.nitrogames.com/" target="_blank">Nitro</a> as well as lead designer<b> Kim Soares</b> for taking the time after GDC to entertain us, again, with our Q&A #2.


<a href="http://piratesahoy.net/game-news/east-india-company/297-east-india-interview-2.html" target="_blank">Read more...</a>



<a href="http://piratesahoy.net/game-news/east-india-company/297-east-india-interview-2.html" target="_blank">View the full article</a>
 
You know, I cannot help but feel slightly deflated after reading Kim's answers..

It's starting to come across rather linear in gameplay aswell as modding wise. I was really hoping for some good ol do as i like gameplay.
 
The lack of information about EIC seems to be the way it has gone ever since i found out the game years ago. It has been a roller coaster ride for sure. However working for a small company for the last several years has given me a greater appreciation of the issues encountered when doing large scale development with a small team.

As you can see I am still very hopeful. But I do agree it seems a bit cloudier these days.

Greg.
 
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