Hi Pirates!
First my System: Pentium 4, 3 GB Proccessor, Dual Channel 2 gb Memory, 256 ATI Vidio. XP-Pro.
This runs everything I ever put my Hands on including PotC 14.5 with hardly any problems!
Installed PotC Mod 14A8 as per instructions!
Starting the game (default, no fiddleling) up comes this beauty of a Startscreen and my old
comrade in arms Nathaniel! Clicking on start game, up comes a black screen, bugger!
The same goes for Blaze Devlin, Derlin Opera, Horatio Hornblower and Legend of Jack.
All is not lost however as Bartolmeo o Portugues and Master and Commander did get going!
M.&C. however came up with a 3/4 black screen with the start date on top boarding the ship.
That leaves Bart. to play with, which I intend to follow up on!
To sum up, if this can be made playable, all I can say: Brilliant!!! That Interface, love it!!
That must've taken some work!!
This is the Master and Commander Error Log and System Log
RUNTIME ERROR - file: Locations\init\QuestLocations.c; line: 578
integer function return reference value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function must return value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function 'LocationInitQuestLocations' stack error
COMPILE ERROR - file: characters\characters_init.c; line: 353
function 'CreateTempQuestEnemyCharacters' not found
COMPILE ERROR - file: characters\characters_init.c; line: 353
function 'CreateGameCharacters' stack error
RUNTIME ERROR - file: Characters\init\Officers.c; line: 799
integer function return reference value
RUNTIME ERROR - file: Locations\init\QuestLocations.c; line: 578
integer function return reference value
RUNTIME ERROR - file: Reinit.c; line: 345
invalid index -1 [size:800]
RUNTIME ERROR - file: Reinit.c; line: 345
function 'Reinit' stack error
RUNTIME ERROR - file: characters\characters_init.c; line: 353
function 'CreateTempQuestEnemyCharacters' not found
RUNTIME ERROR - file: characters\characters_init.c; line: 353
function 'CreateGameCharacters' stack error
RUNTIME ERROR - file: Characters\init\Officers.c; line: 799
integer function return reference value
RUNTIME ERROR - file: Locations\init\QuestLocations.c; line: 578
integer function return reference value
RUNTIME ERROR - file: Reinit.c; line: 345
invalid index -1 [size:800]
RUNTIME ERROR - file: Reinit.c; line: 345
function 'Reinit' stack error
RUNTIME ERROR - file: locations\locations_loader.c; line: 34
reference function return object value
RUNTIME ERROR - file: sea_ai\BOAL_Deck.c; line: 888
Using reference variable without initializing
RUNTIME ERROR - file: sea_ai\BOAL_Deck.c; line: 888
no DST
RUNTIME ERROR - file: sea_ai\BOAL_Deck.c; line: 888
function 'SetUpDeckReloadMap' stack error
---------------------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 228093098 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Ship Surprise doesn't have fire places
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
resource\models\locations\decks\deckBig\Church.gm: can't open geometry file
Fader::Init() -> Fader already created, fade out phase
Can't load texture resource\textures\.tx
Unloading
System exit and cleanup:
Mem state: User memory: 0 MSSystem: 0 Blocks: 0
--------------------------------------------------------------------
Now if I can be of any help testing.......
I had a few more logs, but they all read the same, more or less.
Will follow up on Bart! Did run around town and country and seems to work......
Cheers! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />
First my System: Pentium 4, 3 GB Proccessor, Dual Channel 2 gb Memory, 256 ATI Vidio. XP-Pro.
This runs everything I ever put my Hands on including PotC 14.5 with hardly any problems!
Installed PotC Mod 14A8 as per instructions!
Starting the game (default, no fiddleling) up comes this beauty of a Startscreen and my old
comrade in arms Nathaniel! Clicking on start game, up comes a black screen, bugger!
The same goes for Blaze Devlin, Derlin Opera, Horatio Hornblower and Legend of Jack.
All is not lost however as Bartolmeo o Portugues and Master and Commander did get going!
M.&C. however came up with a 3/4 black screen with the start date on top boarding the ship.
That leaves Bart. to play with, which I intend to follow up on!
To sum up, if this can be made playable, all I can say: Brilliant!!! That Interface, love it!!
That must've taken some work!!
This is the Master and Commander Error Log and System Log
RUNTIME ERROR - file: Locations\init\QuestLocations.c; line: 578
integer function return reference value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function must return value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function 'LocationInitQuestLocations' stack error
COMPILE ERROR - file: characters\characters_init.c; line: 353
function 'CreateTempQuestEnemyCharacters' not found
COMPILE ERROR - file: characters\characters_init.c; line: 353
function 'CreateGameCharacters' stack error
RUNTIME ERROR - file: Characters\init\Officers.c; line: 799
integer function return reference value
RUNTIME ERROR - file: Locations\init\QuestLocations.c; line: 578
integer function return reference value
RUNTIME ERROR - file: Reinit.c; line: 345
invalid index -1 [size:800]
RUNTIME ERROR - file: Reinit.c; line: 345
function 'Reinit' stack error
RUNTIME ERROR - file: characters\characters_init.c; line: 353
function 'CreateTempQuestEnemyCharacters' not found
RUNTIME ERROR - file: characters\characters_init.c; line: 353
function 'CreateGameCharacters' stack error
RUNTIME ERROR - file: Characters\init\Officers.c; line: 799
integer function return reference value
RUNTIME ERROR - file: Locations\init\QuestLocations.c; line: 578
integer function return reference value
RUNTIME ERROR - file: Reinit.c; line: 345
invalid index -1 [size:800]
RUNTIME ERROR - file: Reinit.c; line: 345
function 'Reinit' stack error
RUNTIME ERROR - file: locations\locations_loader.c; line: 34
reference function return object value
RUNTIME ERROR - file: sea_ai\BOAL_Deck.c; line: 888
Using reference variable without initializing
RUNTIME ERROR - file: sea_ai\BOAL_Deck.c; line: 888
no DST
RUNTIME ERROR - file: sea_ai\BOAL_Deck.c; line: 888
function 'SetUpDeckReloadMap' stack error
---------------------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 228093098 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Ship Surprise doesn't have fire places
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
resource\models\locations\decks\deckBig\Church.gm: can't open geometry file
Fader::Init() -> Fader already created, fade out phase
Can't load texture resource\textures\.tx
Unloading
System exit and cleanup:
Mem state: User memory: 0 MSSystem: 0 Blocks: 0
--------------------------------------------------------------------
Now if I can be of any help testing.......
I had a few more logs, but they all read the same, more or less.
Will follow up on Bart! Did run around town and country and seems to work......
Cheers! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
