You could easily test this. Edit these values in InternalSettings.h:Change to "100" and "5".Code:#define CHAR_HITPOINTS_PER_LEVEL 10 // INT - The amount of hitpoints which is added to a character's maximum hitpoints on each level up #define CHAR_START_HITPOINTS 40 // INT - The amount of hitpoints any character starts with at level 1
That's going to throw all of the game balancing out of whack though, isn't it? All the blades and guns.![]()
New game required..........

It might make you too strong at the start but if it works like I hope it does melee will level out and slowly get harder.