Welcome to the forum, mate!
What kind of graphics card do you have? If you do NOT have an Intel Onboard Graphics card, DON'T use SwiftShader; the game should run much better without.
Anyway, you might want to have a look at the following parts from our FAQ that might help. Let us know how it goes.
3. My game doesn't work; now what?
I had the typical crash after starting a new game on windows 7 and tried every suggestion under the sun. None worked for me until I found a site (
http://www.techradar.com/news/computing/pc/how-to-make-old-programs-work-on-windows-7-922313) which provides a link to the "Microsoft Application Compatibility Toolkit 5.6" (
http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=7352).
I downloaded the "ApplicationCompatibilityToolkitSetup.exe". This includes a program called "Compatability Administrator (32-bit)" which has a list of what appears to be every game in existence, including - surprisingly - Pirates of the Caribbean by Akella. The tool seemed to install a fix and after playing the game and restarting my computer the game now works.
The game tends not to work if:
- You have an Intel Onboard Graphics Card [workaround with
Swiftshader Software Rendering -
more info]
- You use
ffdshow and don't have the game added to your "exception list"
- You don't make sure to disable "Safe mode" for Sounds in Config.exe to avoid crashes and graphic freezes
4. My original game works but the mods don't; now what?
If you have Windows Vista or Windows 7 install the original game OUT of the Program Files (ie. C:/My Games/Pirates of the Caribbean) the security system doesnt allow the Program Files to change for these operating system
If you can't get the game to work and none of these things apply to you, then feel free to post it in
PotC Technical
5. I installed the Build Mod as per the instructions, but now my game doesn't work
Please "Enable Error Logging":
- Open "engine.ini" in your main game folder.
- Find the "
debuginfo = 0" line and change it to "
debuginfo = 1".
- Find the "
runtimelog = 0" line and change it to "
runtimelog = 1".
- Find the "
tracefilesoff = 1" line and change it to "
tracefilesoff = 0".
- Start the game and wait until the error occurs.
- Now find
compile.log,
system.log and the possible
error.log in your main game folder.
- Post their contents here
It should look like this:
Code:
tracefilesoff = 0
[script]
debuginfo = 1
codefiles = 0
runtimelog = 1