Cap'n Toast
Freebooter
OKay... you caught me. Though I never did "fire" a shot. I did, however take a french merchantman and a dutch east indiaman, by boarding them <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /> Then I dumped the sloop due to crew per cargo capacity ratios. In the original, when you chose dutch as a starting nationality, it actually started you out with a cargo fluyt, which I thought was cool. Not that way in this version, at least not in the 1660 era.
One thing about doing this, you can start out at a higher difficulty level, pick navigation as your skill (to make you sail faster). Since all you are doing (for the most part) is sailing back and forth, buying low - selling high - the combat parts of the game are not as much an issue. Makes your lack of special items or easier difficulty less critical. It's kinda neat. But, you have to divide the plunder at some point, which puts you back at one ship. So, you have to "borrow" another during your next cruise to get more room. Also, if you are around St Kitts, there are lots of ports in a small area, so you can carry hardly any food since you are only out for a few days each time.

One thing about doing this, you can start out at a higher difficulty level, pick navigation as your skill (to make you sail faster). Since all you are doing (for the most part) is sailing back and forth, buying low - selling high - the combat parts of the game are not as much an issue. Makes your lack of special items or easier difficulty less critical. It's kinda neat. But, you have to divide the plunder at some point, which puts you back at one ship. So, you have to "borrow" another during your next cruise to get more room. Also, if you are around St Kitts, there are lots of ports in a small area, so you can carry hardly any food since you are only out for a few days each time.