Well, a LOT of dialog, I think...
I did a `multi-file` search with UltraEdit and here is the list - note that I only searched the .c files, and only for the word "Portugal" -
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1032): if(sti(rCharacter.nation) == ENGLAND || sti(rCharacter.nation) == FRANCE || sti(rCharacter.nation) == SPAIN || sti(rCharacter.nation) == HOLLAND || sti(rCharacter.nation) == PORTUGAL)
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1070): case PORTUGAL:
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1071): rCharacter.ship = SHIP_SLOOP_PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1072): if(sti(Pchar.rank) >= 3) rCharacter.ship.type = SHIP_BRIG_PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1073): if(sti(Pchar.rank) >= 5) rCharacter.ship.type = SHIP_CORVETTE_PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1074): if(sti(Pchar.rank) >= 7) rCharacter.ship.type = SHIP_FRIGATE_PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1090): if(sti(rCharacter.nation) == ENGLAND || sti(rCharacter.nation) == FRANCE || sti(rCharacter.nation) == SPAIN || sti(rCharacter.nation) == HOLLAND || sti(rCharacter.nation) == PORTUGAL)
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1115): case PORTUGAL:
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDialog_func.c(1503): case PORTUGAL: return Address_form.por; break;
Found 'Portugal' 9 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMglobals.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMglobals.c(36): #define PORTUGAL 5
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMTowntable.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMTowntable.c(399): ctown.nation = PORTUGAL;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(422): SetNationRelation2MainCharacter(PORTUGAL, RELATION_ENEMY);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(1154): case PORTUGAL: BI_intNRetValue[3] = 1; break;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(1471): case PORTUGAL: nationFileName = "shipsparus_portugal.tga"; BI_objRetValue.normalTex = "shipskam_nologosails.tga"; break;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(1486): case PORTUGAL: nationFileName = "shipsparus_nationblack5.tga"; BI_objRetValue.normalTex = "shipssail_Pirates.tga"; break;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(1504): case PORTUGAL: nationFileName = "shipsparus_nationtorn5.tga"; BI_objRetValue.normalTex = "shipssail_BlackPearl.tga"; break;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(1531): case PORTUGAL: nationFileName = "shipsparus_portugal.tga"; BI_objRetValue.normalTex = "shipskam_nologosails.tga"; break;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(1592): case PORTUGAL: retVal = 3; break;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEBattleInterface.c(1608): case PORTUGAL: retVal = 3; break;
Found 'Portugal' 10 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEispyglass.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEispyglass.c(161): case PORTUGAL: return 0; break;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEispyglass.c(257): objISpyGlass.parameters.IconsTexture.nations.portugal.left = 0;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEispyglass.c(258): objISpyGlass.parameters.IconsTexture.nations.portugal.top = 0;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEispyglass.c(259): objISpyGlass.parameters.IconsTexture.nations.portugal.right = 0.08203125; //changed by KAM
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEispyglass.c(260): objISpyGlass.parameters.IconsTexture.nations.portugal.bottom = 0.65625;
Found 'Portugal' 5 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEprocGetSailTextureData.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEprocGetSailTextureData.c(52): case PORTUGAL: nationFileName = "shipsparus_portugal.tga"; BI_objRetValue.normalTex = "shipskam_nologosails.tga"; break;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEprocGetSailTextureData.c(76): case PORTUGAL: nationFileName = "shipsparus_nationblack5.tga"; BI_objRetValue.normalTex = "shipssail_Pirates.tga"; break;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEprocGetSailTextureData.c(103): case PORTUGAL: nationFileName = "shipsparus_nationtorn5.tga"; BI_objRetValue.normalTex = "shipssail_BlackPearl.tga"; break;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBATTLE_INTERFACEprocGetSailTextureData.c(139): case PORTUGAL: nationFileName = "shipsparus_portugal.tga"; BI_objRetValue.normalTex = "shipskam_nologosails.tga"; break;
Found 'Portugal' 6 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharacterscharacters_face.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharacterscharacters_face.c(20): case PORTUGAL: sFaceID = GetRandSubString(sPoManFaces); break;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersCharacterUtilite.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersCharacterUtilite.c(2432): case PORTUGAL:
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(17): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(49): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(87): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(125): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(161): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(197): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(236): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(267): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(303): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(334): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(372): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(403): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(436): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(471): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(506): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(541): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(576): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(611): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(646): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(681): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(716): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(755): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(786): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(822): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(853): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(889): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(919): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(951): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(984): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1017): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1050): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1084): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1123): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1158): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1193): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1228): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1263): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1298): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1333): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1368): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1403): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1439): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1475): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1509): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1541): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1572): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1606): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1641): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1676): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitConceicao.c(1710): ch.nation = PORTUGAL;
Found 'Portugal' 50 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitFortCommandants.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitFortCommandants.c(162): ch.nation = PORTUGAL;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitItem Traders.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitItem Traders.c(244): ch.nation = PORTUGAL;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitOfficers.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitOfficers.c(592): ch.nation = PORTUGAL;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitStoryCharacters.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitStoryCharacters.c(2355): ch.Ship.Type = "Brig1_" + PORTUGAL; // PS - SHIP_BRIG_PORTUGAL;
Found 'Portugal' 2 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(202): ch.Ship.Type = "Brig1_" + PORTUGAL; // PS - SHIP_BRIG_PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(436): ch.Ship.Type = "Corvette1_" + PORTUGAL; // PS - SHIP_CORVETTE_PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(648): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(682): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(717): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(751): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(784): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(1512): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(1581): ch.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitTempQuestCharacters.c(2368): ch.nation = PORTUGAL;
Found 'Portugal' 12 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitUsurers.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMCharactersinitUsurers.c(140): ch.nation = PORTUGAL;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSAlan Milds_dialog.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSAlan Milds_dialog.c(215): case PORTUGAL: sNation = POR_COLONY; break;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSarnaud matton_dialog.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSarnaud matton_dialog.c(640): case PORTUGAL: sNation = POR_COLONY; break;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSArtois Voysey_dialog.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSArtois Voysey_dialog.c(126): if (GetNationRelation2MainCharacter(PORTUGAL) == RELATION_ENEMY)
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSArtois Voysey_dialog.c(150): AddDialogExitQuest("portugal_becomes_neutral");
Found 'Portugal' 2 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSConceicao Citizen_dialog.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSConceicao Citizen_dialog.c(153): d.Text = SelectRumour("Conceicao", "Portugal");
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSDuarte Correja_dialog.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSDuarte Correja_dialog.c(318): if (GetNationRelation2MainCharacter(PORTUGAL) == RELATION_ENEMY)
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSemiliano rionda_dialog.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSemiliano rionda_dialog.c(218): case PORTUGAL: sNation = POR_COLONY; break;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSGheerlof Darlang_dialog.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSGheerlof Darlang_dialog.c(200): case PORTUGAL: sNation = POR_COLONY; break;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSJacinto Arcibaldo Barreto_dialog.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSJacinto Arcibaldo Barreto_dialog.c(222): if (!CheckAttribute(pchar, "quest.generate_kill_quest") && GetNationRelation2MainCharacter(PORTUGAL) != RELATION_ENEMY)
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSJohn Filbert_dialog.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSJohn Filbert_dialog.c(193): case PORTUGAL: sNation = POR_COLONY; break;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSMartinho Guterres_dialog.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSMartinho Guterres_dialog.c(159): if (GetNationRelation2MainCharacter(PORTUGAL) == RELATION_ENEMY)
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSMartinho Guterres_dialog.c(167): int iTradeNation = GenerateNationTrade(PORTUGAL);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSMartinho Guterres_dialog.c(177): int iTradeGoods = GenerateGoodForTrade(PORTUGAL, iTradeNation); // NK - rand(22) + 4;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSMartinho Guterres_dialog.c(203): case PORTUGAL: sNation = POR_COLONY; break;
Found 'Portugal' 4 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSRelationAgent_dialog.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSRelationAgent_dialog.c(88): if(GetRMRelation(PChar, PORTUGAL) < REL_AMNESTY) // RM - if(GetNationRelation2MainCharacter(PORTUGAL) == RELATION_ENEMY)
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSRelationAgent_dialog.c(91): Link.l3.go = "Portugal";
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSRelationAgent_dialog.c(202): case "Portugal":
Found 'Portugal' 4 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSThomas O'Reily_dialog.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMDIALOGSThomas O'Reily_dialog.c(564): case PORTUGAL: sNation = POR_COLONY; break;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACEfortcapture.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACEfortcapture.c(116): case PORTUGAL: return "NATIONS_1"; break;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(273): if (nCurScroll == PORTUGAL)
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(275): SetNodeUsing("PORTUGAL_FLAG",false);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(276): SetNodeUsing("PORTUGAL_ENEMY",false);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(277): SetNodeUsing("PORTUGAL_NEUTRAL",false);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(278): SetNodeUsing("PORTUGAL_FRIEND",false);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(282): SetNodeUsing("PORTUGAL_FLAG",true);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(283): tempnum = GetNationRelation(nCurScroll,PORTUGAL);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(287): SetNodeUsing("PORTUGAL_ENEMY",true);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(288): SetNodeUsing("PORTUGAL_NEUTRAL",false);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(289): SetNodeUsing("PORTUGAL_FRIEND",false);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(292): SetNodeUsing("PORTUGAL_ENEMY",false);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(293): SetNodeUsing("PORTUGAL_NEUTRAL",true);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(294): SetNodeUsing("PORTUGAL_FRIEND",false);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(297): SetNodeUsing("PORTUGAL_ENEMY",false);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(298): SetNodeUsing("PORTUGAL_NEUTRAL",false);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(299): SetNodeUsing("PORTUGAL_FRIEND",true);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMINTERFACENationRelation.c(362): GameInterface.islandslist.pic6.img1 = "Portugal";
Found 'Portugal' 17 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMISLANDSIslands_init.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMISLANDSIslands_init.c(328): Islands[n].smuggling_nation = PORTUGAL;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(31): model.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(104): model.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(305): model.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(396): model.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(442): model.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(450): model.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(582): model.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(618): model.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(814): model.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1006): model.description = "The breastplane and helm of a mustachioed soldier of the land that will be Portugal.";
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1008): model.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1017): model.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1024): model.description = "The uniform of a man in the service of arms for Portugal.";
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1026): model.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1033): model.description = "With soldiers such as wear this armor Portugal will RULE THE SEAS!";
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1035): model.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1044): model.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1051): model.description = "A `clean-shaven` `fresh-faced` `bright-eyed` `bushy-tailed` soldier for the... whatever is called Portugal!";
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsinitModels.c(1053): model.nation = PORTUGAL;
Found 'Portugal' 19 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsmodels.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMModelsmodels.c(86): CreateTailor( "Abenito", "de Soto", "man6", "Conceicao_HouseInsideR16", PORTUGAL, 6 );
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMNATIONSnations.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMNATIONSnations.c(261): case PORTUGAL: return "CONCEICAO"; break;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMNATIONSnations.c(377): case PORTUGAL:
Found 'Portugal' 2 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMNATIONSnations_init.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMNATIONSnations_init.c(243): //Portugal
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMNATIONSnations_init.c(244): makeref(rNation,Nations[PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMNATIONSnations_init.c(245): rNation.Name = "Portugal";
Found 'Portugal' 3 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(171): case PORTUGAL: destCol = POR_COLONY; break;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(592): if (GetNationRelation2MainCharacter(PORTUGAL) != RELATION_ENEMY)
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(748): SetNationRelationBoth(PORTUGAL, PIRATE, RELATION_ENEMY);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(10797): // unneeded if(GetRMRelation(GetMainCharacter(), PORTUGAL) > REL_AFTERATTACK) SetRMRelation(GetMainCharacter(), PORTUGAL, REL_AFTERATTACK); // RM - SetNationRelation2MainCharacter(PORTUGAL, RELATION_ENEMY);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(10798): LeaveService(PChar, PORTUGAL, false); // RM
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(10911): case "portugal_becomes_neutral":
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(10912): if(GetRMRelation(GetMainCharacter(), PORTUGAL) < REL_AMNESTY) SetRMRelation(GetMainCharacter(), PORTUGAL, REL_AMNESTY); // RM - SetNationRelation2MainCharacter(PORTUGAL, RELATION_NEUTRAL);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12291): case PORTUGAL: DeleteQuestHeader("trade_por"); SetQuestHeader("trade_por"); AddQuestRecord("trade_por", "1"); break;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12310): case PORTUGAL: CloseQuestHeader("trade_por"); break;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12741): //----------------------------PORTUGAL------------------------
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12743): /*PChar.nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12750): SetRMRelation(&PChar, PORTUGAL, REL_NEUTRAL);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12754): SetNationRelation2MainCharacter(PORTUGAL, RELATION_FRIEND);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12775): SetNationRelation2MainCharacter(PORTUGAL, RELATION_ENEMY);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMQUESTSquests_reaction.c(12782): LeaveService(PChar, PORTUGAL, false);
Found 'Portugal' 19 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips.c(33): case PORTUGAL: makeref(rMassiveOfNames, sRndShpPoName); break;
Found 'Portugal' 1 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(344): // Yacht PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(349): // PS <-- makeref(refShip,ShipsTypes[SHIP_YACHT_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(351): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(544): // Yacht PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(549): // PS <-- makeref(refShip,ShipsTypes[SHIP_YACHT2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(551): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(725): // Barque PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(730): // PS <-- makeref(refShip,ShipsTypes[SHIP_BARQUE_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(732): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(900): // Barque PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(905): // PS <-- makeref(refShip,ShipsTypes[SHIP_BARQUE2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(907): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1095): // Lugger PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1100): // PS <-- makeref(refShip,ShipsTypes[SHIP_LUGGER_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1102): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1295): // Lugger PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1300): // PS <-- makeref(refShip,ShipsTypes[SHIP_LUGGER2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1302): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1483): // Galeoth PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1488): // PS <-- makeref(refShip,ShipsTypes[SHIP_GALEOTH_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1492): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1668): // Galeoth PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1673): // PS <-- makeref(refShip,ShipsTypes[SHIP_GALEOTH2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1677): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1844): // Xebec PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1849): // PS <-- makeref(refShip,ShipsTypes[SHIP_XEBEC_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(1851): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2019): // Xebec PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2024): // PS <-- makeref(refShip,ShipsTypes[SHIP_XEBEC2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2026): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2198): // Sloop PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2203): // PS <-- makeref(refShip,ShipsTypes[SHIP_SLOOP_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2205): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2378): // Sloop PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2383): // PS <-- makeref(refShip,ShipsTypes[SHIP_SLOOP2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2385): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2575): // Schooner PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2580): // PS <-- makeref(refShip,ShipsTypes[SHIP_SCHOONER_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2582): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2775): // Schooner PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2780): // PS <-- makeref(refShip,ShipsTypes[SHIP_SCHOONER2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2782): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2975): // Caravel PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2980): // PS <-- makeref(refShip,ShipsTypes[SHIP_CARAVEL_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(2982): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3175): // Caravel PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3180): // PS <-- makeref(refShip,ShipsTypes[SHIP_CARAVEL2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3182): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3355): // Fleut PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3360): // PS <-- makeref(refShip,ShipsTypes[SHIP_FLEUT_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3362): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3530): // Fleut PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3535): // PS <-- makeref(refShip,ShipsTypes[SHIP_FLEUT2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3537): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3737): // Brig PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3742): // PS <-- makeref(refShip,ShipsTypes[SHIP_BRIG_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3744): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3952): // Brig PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3957): // PS <-- makeref(refShip,ShipsTypes[SHIP_BRIG2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(3959): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4147): // Galeon PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4152): // PS <-- makeref(refShip,ShipsTypes[SHIP_GALEON_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4154): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4337): // Heavy Galeon PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4342): // PS <-- makeref(refShip,ShipsTypes[SHIP_GALEON2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4344): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4527): // Pinnace PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4532): // PS <-- makeref(refShip,ShipsTypes[SHIP_PINNACE_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4534): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4717): // Pinnace PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4722): // PS <-- makeref(refShip,ShipsTypes[SHIP_PINNACE2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4724): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4927): // Frigate PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4932): // PS <-- makeref(refShip,ShipsTypes[SHIP_FRIGATE_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(4934): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5142): // Frigate PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5147): // PS <-- makeref(refShip,ShipsTypes[SHIP_FRIGATE2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5149): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5381): // Corvette PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5386): // PS <-- makeref(refShip,ShipsTypes[SHIP_CORVETTE_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5388): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5571): // Corvette PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5576): // PS <-- makeref(refShip,ShipsTypes[SHIP_CORVETTE2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5578): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5761): // Battleship PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5766): // PS <-- makeref(refShip,ShipsTypes[SHIP_BATTLESHIP_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5768): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5951): // Battleship PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5956): // PS <-- makeref(refShip,ShipsTypes[SHIP_BATTLESHIP2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(5958): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(6149): // Manowar PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(6154): // PS <-- makeref(refShip,ShipsTypes[SHIP_MANOWAR_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(6156): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(6349): // Manowar PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(6354): // PS <-- makeref(refShip,ShipsTypes[SHIP_MANOWAR2_PORTUGAL]);
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(6356): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7061): // Lineship PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7070): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7286): // Lineship PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7295): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7512): // Warship PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7521): refShip.Nation = PORTUGAL;
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7737): // Warship PORTUGAL
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsShips_init.c(7746): refShip.Nation = PORTUGAL;
Found 'Portugal' 104 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsships_name.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsships_name.c(101): // Portugal names
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMShipsships_name.c(103): n = AddStr2Array(&sRndShpPoName, n, "Santa de Conceição,PrÃncipe Real,Conde Dom Henrique,Maria I,Medusa,Princesa de Beira,PrÃncipe Regente,Reinha do Portugal,São António e São Jose,Vasco da Gama,Alfonso de Albuquerque,Dom João de Castro"); //some portuguese ship names `spell-checked` by KAM
Found 'Portugal' 2 time(s).
----------------------------------------
Find 'Portugal' in 'C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMWorldMapworldmap_init.c' :
C

rogram FilesBethesda SoftworksPirates of the CaribbeanPROGRAMWorldMapworldmap_init.c(384): worldMap.islands.Conceicao.locations.city1.label.icon = PORTUGAL;
Found 'Portugal' 1 time(s).<!--c2--></div><!--ec2-->
Sorry, it's a big file. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid="

ops" border="0" alt="blush.gif" />: HTH! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="

" border="0" alt="par-ty.gif" /> (I'll miss the Portuguese!)