<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> mateys!
My "Danielle (and Clement) Fix" is ready for download and testing:
<a href="ftp://ftp.ganotherapyusa.com/pub" target="_blank">ftp://ftp.ganotherapyusa.com/pub</a>
The file is called "Danielle_fix.exe" and it is 158 KB. It is a `self-extracting` archive.
PLEASE read the README1ST.txt file for instructions!!! (thank you!)
What this mod does:
When you go through and complete the main quest, you can NOW drop Clement off at his lighthouse home (he will not be an officer of yours anymore), and then go to Redmond with Danielle, where you have the choice of cutting her loose (she will simply go away), or you can retain her as an officer, whereby you have another choice - whether to keep her immortal, or change her to mortal. Either way, when you keep her as an officer, she will have the regular "`tavern-hired` officer" dialog for ship layup and changing clothes and rations and game difficulty and all that.
This should be incorporated into the "Build 12" we are putting together, so that it works seamlessly with other mods...
Please let me know if there are any problems or glitches. I think I have everything "nailed down" but <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" /> ya never know. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
Thanks! Hope you have fun with it. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" />
My "Danielle (and Clement) Fix" is ready for download and testing:
<a href="ftp://ftp.ganotherapyusa.com/pub" target="_blank">ftp://ftp.ganotherapyusa.com/pub</a>
The file is called "Danielle_fix.exe" and it is 158 KB. It is a `self-extracting` archive.
PLEASE read the README1ST.txt file for instructions!!! (thank you!)
What this mod does:
When you go through and complete the main quest, you can NOW drop Clement off at his lighthouse home (he will not be an officer of yours anymore), and then go to Redmond with Danielle, where you have the choice of cutting her loose (she will simply go away), or you can retain her as an officer, whereby you have another choice - whether to keep her immortal, or change her to mortal. Either way, when you keep her as an officer, she will have the regular "`tavern-hired` officer" dialog for ship layup and changing clothes and rations and game difficulty and all that.
This should be incorporated into the "Build 12" we are putting together, so that it works seamlessly with other mods...
Please let me know if there are any problems or glitches. I think I have everything "nailed down" but <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="


Thanks! Hope you have fun with it. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
