Remember the problems this ship gave us a few months ago? A nasty bow wave and misaligned masts, along with two missing cannon locators?
Well, to cut a long story short, I've come back to this ship and this time managed to fix her up good and proper.
The cannon locators are in place, and more importantly, the bow wave has been tamed. I literally took a chunk out of that protruding bow section and made it a separate model attached via a locator.
You can see the results below:
In addition, she has some cosmetic changes carried over from my last attempt, including a better capstan and belfry, and a lifeboat.
I also removed the ship's wheel for the sake of historical accuracy (just pretend there's a tiller below deck
). Plus a few holes patched up and wonky UVs sorted out, and the hull has nice smooth edges.
The fix is available as "FastGalleon1_fix.7z" from my SkyDrive folder here.
Simply copy/rename the files for other versions of the ship, and don't forget to change the ships_init entry from 36 guns to 38 guns. This applies to both PotC and CoAS.
Well, to cut a long story short, I've come back to this ship and this time managed to fix her up good and proper.

The cannon locators are in place, and more importantly, the bow wave has been tamed. I literally took a chunk out of that protruding bow section and made it a separate model attached via a locator.
You can see the results below:

In addition, she has some cosmetic changes carried over from my last attempt, including a better capstan and belfry, and a lifeboat.
I also removed the ship's wheel for the sake of historical accuracy (just pretend there's a tiller below deck

The fix is available as "FastGalleon1_fix.7z" from my SkyDrive folder here.
Simply copy/rename the files for other versions of the ship, and don't forget to change the ships_init entry from 36 guns to 38 guns. This applies to both PotC and CoAS.