Does anyone know how to make differant models promotion rewards? i tryed changing the NK in the program folder but that didnt work
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case SPAIN:
switch(GetRank(pchar, GetCurrentLocationNation()))
{
case 1: // Alferez
if(pchar.model == "blaze") GiveModel2Player("47_Blaze_spain", true);
if(pchar.model == "depp") GiveModel2Player("47_Sparrow_spain", true);
break;
case 2: // Seg.-Tenente
GiveItem2Character(pchar,"blade33"+qual); // Moorish Saber
EquipCharacterByItem(pchar,"blade33"+qual);
break;
case 3: // Teniente
break;
case 4: // Capitan de Corbeta
break;
case 5: // Capitan de Fragata
break;
case 6: // Capitan de Navio
GiveItem2Character(pchar,"blade14"+qual); // Spanish Nobility Longsword
EquipCharacterByItem(pchar,"blade14"+qual);
break;
case 7: // Contra Almirante
break;
case 8: // Vice Almirante
break;
case 9: // Almirante
break;
case 10: // Capitan General
break;
case 11: // Almirante General
break;
case 12: // Almirante de Armada Espanola
break;
}
break;
GiveModel2Player("*MODEL NAME*", true);
Instead of true at the end of the line have false, this gives you the item but doesnt put them on![]()
Your system specs look all good I have to say :wacko:
It still is sounding really bizzare though, how did you install it?
have you runed runme.bat after instaling B14beta1 and before instaling fixes?
case 1: // Midshipman
/*switch(GetAttribute(pchar,"model"))
{
case "cnorrington": GiveModel2Player("Mdnorrington", true); break;
case "blaze": GiveModel2Player("47_Blaze_brtmds", true); break;
switch(rand(2))
{
case 0: GiveModel2Player("rn_mdshp18_1", true); break;
case 1: GiveModel2Player("rn_mdshp18_2", true); break;
case 2: GiveModel2Player("rn_mdshp18_3", true); break;
}*/
GiveModel2Player("britmds2_18", false);
}
break;
You did install Beta 1 FULL?
As for that bit of code just add /* at the top of it and */ at the bottom so that it looks like thisCode:case 1: // Midshipman /*switch(GetAttribute(pchar,"model")) { case "cnorrington": GiveModel2Player("Mdnorrington", true); break; case "blaze": GiveModel2Player("47_Blaze_brtmds", true); break; switch(rand(2)) { case 0: GiveModel2Player("rn_mdshp18_1", true); break; case 1: GiveModel2Player("rn_mdshp18_2", true); break; case 2: GiveModel2Player("rn_mdshp18_3", true); break; }*/ GiveModel2Player("britmds2_18", false); } break;
I know why as well, not why your game is completely stuffed just the runtime error
If you dont care about what character gets what model just get rid of everything in between case and break; and add in that single line