Hey mates, I think of the following way to get your own flag:
As you all may know, on the flagall_ship tex are some not-use flags and in the rigging.ini file the nation flagtex is defined
[FLAGS]
; TEXTURE PARAMETERS
TextureName = flagall_ship.tga
TextureCount = 10
EnglandPennonTex = 0
SpanishPennonTex = 0
FrenchPennonTex = 0
PiratePennonTex = 0
EnglishFlagTex = 1
SpanishFlagTex = 4
FrenchFlagTex = 2
PirateFlagTex = 5
PortugalFlagTex = 3
DatchFlagTex = 0
I want to edit this function: SetCharacterPerk(pchar, "FlagHol");
instead of setting tex 0 in the normal way, I want the game to sett for example tex 3, which is not used in the game (exchange that with my own tex-part)
How can I do that? Has anyone an idea????
As you all may know, on the flagall_ship tex are some not-use flags and in the rigging.ini file the nation flagtex is defined
[FLAGS]
; TEXTURE PARAMETERS
TextureName = flagall_ship.tga
TextureCount = 10
EnglandPennonTex = 0
SpanishPennonTex = 0
FrenchPennonTex = 0
PiratePennonTex = 0
EnglishFlagTex = 1
SpanishFlagTex = 4
FrenchFlagTex = 2
PirateFlagTex = 5
PortugalFlagTex = 3
DatchFlagTex = 0
I want to edit this function: SetCharacterPerk(pchar, "FlagHol");
instead of setting tex 0 in the normal way, I want the game to sett for example tex 3, which is not used in the game (exchange that with my own tex-part)
How can I do that? Has anyone an idea????