Cheers!OK here are is an amended Robert Fletcher_dialogue.c with a couple of minor text changes. I have also cut out the reference to Lieutenant in the navy questbook entry.

I tested during the tutorial and the coins were there then.Given the reference in cursed to putting the coins in the weapons locker being nosey I immediately went to look and found none. I understand from the intro you actually have to hunt down the missing ones - but the're all missing!(bar the one in your possession). I think it is set in StartStoryline.c into TutDeck.WeaponsLocker and I wonder if that is a special location different from the character's ship weapons locker?
Perhaps you're right and it is a different weaponslocker; I was pretty sure it was used like that though.
Should be references in PROGRAM\CCCFunctions.c because that contains the actual Weaponslocker code.
The intention is that you don't need to find ALL cursed coins, because most of them are already in your possession.
Depends on the difficulty level....
What character type is he again? Swordmaster? That should just be normal tutorial behaviour.Next I tried Wil Turner and that seems to lock up after Malcolm's first dialogue. I guess that will be solved if or when all specific characters avoid the tutorial.
Can you replicate that? Any log files?
No worries! Even just checking the various options is much appreciated.Just to be clear I am not actually working on adding to custom characters but just raising what came to light when I was drawn into the thread. Actually I'm off for a couple of weeks in a couple of days so won't be working on anything.
