<!--quoteo(post=170038:date=Nov 5 2006, 03:28 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Nov 5 2006, 03:28 PM) [snapback]170038[/snapback]</div><div class='quotemain'><!--quotec-->
Actually, start with the ship travel mod only =) Thats the only one I am really interested in seeing first off. Hehehe.
Black Bart: Actually, Hook and I have a big task for you <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="

" border="0" alt="wink.gif" /> We need to find the cause of the frequent CTD's during major ship battles. We need to find a good idea of when it occurs. It could also be helpful to know when this problem cropped up, like between which two updates. However testing to find this bug is difficult. Maybe if you can first find out how to get it to happen fairly quickly, then you would know what to sort of do to test prior updates ?
My guess is somewhere in sailing code (AIShip, AISea, AICannon... maybe even the hourly updater) there is a "DeleteAttribute" on an attribute that has had an aref made to it, for which the code tries to use the aref AFTER the DeleteAttribute.
That sort of action (and easily done when not watching what youre doing) causes an instant CTD with no error log report of any kind. Hook and I cleared out a couple already in item traders code when they were updated daily. So, they do exist... just how many more. Problem is its not something you can simply 'search' for lol. Its a three step process to cause a CTD in that manner.
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Do you know what - i've never seen this bug! What classes as a 'major ship battle' in this case do you think? I've got through the seige of oxbay for example(5-6 ships involved), i stick with the 3D sailing mode until i get clear. Does the player have to take part in the battle or can you just watch an engagement?
I'll check it out anyways in my current game <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="

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