• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Fun mod

Sherlockzor

The first Belgian Cpt. of the caribbean
Storm Modder
hi y'all probally know me :p
i'm create another sailing mode
The fun mode it go's completely of the realistic sailing mode
but i think its gonna be a whole new mod so i want to create it as an additinal mod right at the moment i'm testing with the ships speed and all but i need something so i can create the mod pack so you just unzip it without overwriting or deleting something can somebody please tell me how
and offcourse you people who prefer fun (sometimes) over realistic sailing you can always helping ofcourse this won't stay fun verry long but its just for those boring day's after school or work you wanna have some fun

By the way i just tested the suprise and i did make it go 71 knots <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> now thats some fine sailing ship <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />
 
ok...first on the agenda....make Kazeite's Black Pearl go 80 knots, and make it capable of arming the LARGEST guns available, and give it a max crew of 100. maybe 85, but that would be too over balanced..........min crew 6 men?

for Jack Sparrow's dream ship....<img src="style_emoticons/<#EMO_DIR#>/jackhat.gif" style="vertical-align:middle" emoid=":j2" border="0" alt="jackhat.gif" /> <img src="style_emoticons/<#EMO_DIR#>/jackrum.gif" style="vertical-align:middle" emoid=":j3" border="0" alt="jackrum.gif" />
 
what about min crew 2 men
so that jack and will can run it by thereself :p
 
well, if we ever get a custom made Interceptor, yes, i think it would be a good idea, with the condition of TERRIBLE firing rate. but the pearl, i think we need the same number as the limit suggested in DMC [i cant remember the numver exactly, but i think it was 6 men]
 
Yup. 6 men. Although, with max crew of 100, this'll cause you to loose obscene amount of crew during each fight. Apparently when calculating crew losses, the engine does take minimal crew figure into consideration, scaling losses accordingly.
 
If you're talking about boardings, I pretty much ignore min crew stuff. I did it the simplest way possible: I don't send the entire freaking crew on every boarding, but keep a reserve. I think the only time I used min crew was if both ships were below min crew, the enemy would automatically surrender.

I don't like a specified min crew anyway, much preferring to calculate such things from ships' parameters. For example, see the AICannon thread. In the newest unpublished code I calculate the number of gun crew needed by dividing the weight of the gun by two, so a 12 pounder needs 6 crewmen, then multiplying this number by the number of undestroyed cannons to determine the total gun crew needed. The crew per gun was capped at 10, so a 24 or 36 pounder still only needs 10 crew. Minimum crews needed to sail the ship were calculated by taking 1% of the full hull hit points, except for the Black Pearl which is a special case with 100,000 hull HP. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Hook
 
well, what do you guys think the crew on the Black Pearl should be? Min crew is 6, what about max crew? i cant really do anything, i'm just really curious <img src="style_emoticons/<#EMO_DIR#>/jackhat.gif" style="vertical-align:middle" emoid=":j2" border="0" alt="jackhat.gif" />
 
well i can do that :p i just understand the easy codes like the code in ships_init and Buildsettings.h maby if i take so more time for the other codes i will also understand them but you know... what ever :p
 
<!--quoteo(post=169605:date=Nov 2 2006, 05:11 AM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Nov 2 2006, 05:11 AM) [snapback]169605[/snapback]</div><div class='quotemain'><!--quotec-->well, what do you guys think the crew on the Black Pearl should be? Min crew is 6, what about max crew? i cant really do anything, i'm just really curious <img src="style_emoticons/<#EMO_DIR#>/jackhat.gif" style="vertical-align:middle" emoid=":j2" border="0" alt="jackhat.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Black Pearl should have similar max crew to other ships her size. Or maybe a bit more just because she's special.

In my modified AICannon.c I set her sail crew to 100. The gun crew for 40 32 pounders would be 400 with only half that number really necessary because normally you'd be loading only one broadside at a time. Most other ships with similar displacement have max crews around 600 or so, which is what the game specifies for the Black Pearl. If you specifiy a low max crew for the BP, the AICannon code might give you long reload times.

Hook
 
ok......how about 700 crew? alot, but the more the merrier! <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
So is there an actual formula you can provide to help figure out just what the crew compliment of a given ship should be, or at least a good approximation?

Possibly with provision for gunners, riggers(the regular sailors I guess), soldiers that would be on-board for a ship of war, etc?

Maybe at least something I can use to help me figure out stats for my new vessels as I get them built.

Thanks guys!

Cap'n Drow
 
well, we're thinking of how to make this fun mod a fun mod, ok?! <img src="style_emoticons/<#EMO_DIR#>/jackrum.gif" style="vertical-align:middle" emoid=":j3" border="0" alt="jackrum.gif" />
 
<!--quoteo(post=169643:date=Nov 2 2006, 12:25 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE(Cap'n_Drow @ Nov 2 2006, 12:25 PM) [snapback]169643[/snapback]</div><div class='quotemain'><!--quotec-->So is there an actual formula you can provide to help figure out just what the crew compliment of a given ship should be, or at least a good approximation?<!--QuoteEnd--></div><!--QuoteEEnd-->
The formula I'm using to calculate loading times of the cannons is:

Ships hull hit points divided by 100 (sailing crew needed)
plus
Max weight of one cannon divided by 2, multiplied by the number of cannons (gunnery crew needed, although loading times won't degrade until you get below half this number, and the max crew for one gun is capped at 10 so a 24 pounder will only need 10 crew, not 12)
plus
A few extra to make a round number or to just carry more warm bodies for boarding.

This gives your max crew. Min crew could be just the sailing crew needed, adjusted as you see fit. For example, a 100 HP tartane only needs 1 crewman to sail her as min crew. For your small junks, make the numbers that seem reasonable to you.

I considered using the ship weight to calculate the sailing crew, but those aren't really very accurate in the ship init file. Using hull hit points is a good approximation.

As far as FUN MODs go, keep in mind that unless we add a switch to ignore crew size for loading guns (which we do for forts anyway) you'll be stuck with the stock numbers as I've calculated them.

Hook
 
I mentioned that a few posts up. Sail crew of 100 (modified down because the Black Pearl has lots and lots of extra hit points) plus 400 gun crew. Game gives her 600 now, 700 is reasonable.

Edit: Additionally, for most ships max crew is 5 times the min crew. This is not a hard limit either way, but it's another rule of thumb. BP has mincrew of 120, times 5 is 600 for max crew.

Hook
 
That will work.

I just spent some time in a spreadsheet with all the ships in the game. Here's what I found.

Almost all of the new ships added since stock are undercrewed if you go by the full gun crews needed. Most of the class 1 and 2 ships are also undercrewed with the same calculations. But if you consider that you really only need half the gun crew (loading one broadside at a time) then all the larger ships are ok (with some exceptions in the newly added ships) with only the corvettes being a bit tight on crew, having only 16 extras. Maybe bump the corvettes' max crew up by 50.

Hook
 
But what if me wants to mimic that fella, what'shisname? Nelson! Yarr, that'll be the guy! And sail straight through the enemy line, firing both broadsides at two different ships at the same time? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
then...that'd be a problem, mate <img src="style_emoticons/<#EMO_DIR#>/jackhat.gif" style="vertical-align:middle" emoid=":j2" border="0" alt="jackhat.gif" /> . ye be sailin off the edge of da map, Mate. here there be monsters! <img src="style_emoticons/<#EMO_DIR#>/jackhat.gif" style="vertical-align:middle" emoid=":j2" border="0" alt="jackhat.gif" /> [used for the lack of a Barbossa smily].
 
Back
Top