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Buho, that's totally stupid! This is the only factor? I think it should work the other way: if your ship is small they think you're weak and won't join!
WTF is wrong with this forum? Everytime I try to post I get an error and have to post again. Stupid forum :/
I copied the book fix to my scripts folder. It ended with a runtime error. start.exe was terminated in an unusual way. Ideas?
It's moments like these I'm for having Vista on my laptop. I restored the previous version of utils.c and the game runs normal. Can anyone tell me what did I do wrong? I'd like to have books in stores but it seems that the fix messes my game up :/
I copied the book fix to my scripts folder. It ended with a runtime error. start.exe was terminated in an unusual way. Ideas?
It's moments like these I'm for having Vista on my laptop. I restored the previous version of utils.c and the game runs normal. Can anyone tell me what did I do wrong? I'd like to have books in stores but it seems that the fix messes my game up :/
That should not happen. If anyone else has the fix, could we verify this?
#include "scripts\seaspeak.c" //Philippe
I copied the book fix to my scripts folder. It ended with a runtime error. start.exe was terminated in an unusual way. Ideas?
It's moments like these I'm for having Vista on my laptop. I restored the previous version of utils.c and the game runs normal. Can anyone tell me what did I do wrong? I'd like to have books in stores but it seems that the fix messes my game up :/
That should not happen. If anyone else has the fix, could we verify this?
The fix is for GOF 1.2 and no one is playing GOF 1.2 because it is not public yet.
Probably (I'll say it again: probably) the code will work deleting the line
Code:#include "scripts\seaspeak.c" //Philippe
Cheers.
buho (A).
I used winmerge to verify that the 1.1.2 and 1.2.9 versions of utils.c are identical. The fix works for me in both versions. I don't have my computer to double check, but I don't think this is the problem.
"#include "scripts\seaspeak.c" //Philippe"
Good question. I'm not sure. How can I check it? I think I've installed a patch when I downloaded GOF 1.1.
Hi there, new to the forums and GoF, just got a question I want to clear up:
From the mod db site, ive downloaded installed GoF 1.0, and 1.1. Is that me fully up to date with GoF? Or do I need to install anything else?
Reason Im asking is I've read about 1.1.x but I can't find anywhere to download it. Also, I miss ship surrendering, and searched and found it's being brought back in 1.2, is this out or still in the test phase
(Edit) On a side note, as this is for bugs as well, every time I loot a defeated captain's body I am trapped in the ship. Same goes for on deck. If i loot a dead enemies corpse I cant enter the cabin. Any reason for this?
Thanks.
I used winmerge to verify that the 1.1.2 and 1.2.9 versions of utils.c are identical. The fix works for me in both versions. I don't have my computer to double check, but I don't think this is the problem.
No, they are not. The line
is neither in GOF 1.1 nor GOF 1.1.x (both have the same "utils.c" file).Code:"#include "scripts\seaspeak.c" //Philippe"
And no one of them needs/uses the "seaspeak.c" file. You have it in your folder due to a mix between GOF 1.2 and GOF 1.1.2 files.
The original "utils.c" you used as a base for your fix have a header?
The GOF 1.1/1.1.x "utils.c" have not any header. From where the header of the fix file come from? It appears to be and edited 1.2 header. (That is was fooled me in my first check: it is like an 1.2 header but it says 1.1.2; 1.1.x and 1.2 headers are different).
- o -
For modding purposes GOF 1.1.2 and GOF 1.2 can't be switched without a clean reinstall of COAS.
For playing purposes you can revert back from GOF 1.1.x reinstalling GOF 1.1 and install GOF 1.2 on top, but it may (and will) produce modding errors (like this one).
Cheers.
buho (A).
NOTE: we are talking about the "Program\scripts\utils.c" file, "utils.c" for short.
EDITED TO CORRECT A BUNCH OF MISTAKES.
Your assumption that I've mixed my files is incorrect, however. I have four distinct installations running, each of which was installed correctly over clean vanilla files and each of which is working. At no point did I try to revert the inexplicably incompatible mods, because I'm well aware of the implied existence of "strays" in that scenario. Please don't assume that I'm retarded just because I missed a line in winmerge. In return, I won't assume that you're retarded for the current state of the two completely different mods.