Does it annoy you too if the log messages clog your screen sometimes? Sure, you can toggle the logs, but that lets you miss some interesting information.
Is it already known that you can relocate and resize those logs in Battle_interfaceLogInterface.c, e.g. like this:
void CreateLogEnvironment()
{
ILogAndActions.Log.width = sti(showWindow.sw)/2;
ILogAndActions.Log.height = sti(showWindow.sh)-80;
ILogAndActions.Log.left = sti(showWindow.left)+1; // ccc maptweak original value +88
ILogAndActions.Log.up = sti(showWindow.top)+1; //+16
ILogAndActions.Log.font = "interface_small"; // interface_normal
ILogAndActions.Log.color = argb(0,255,255,255);
ILogAndActions.Log.offsetString = 14; //24
ILogAndActions.Log.speed = 0.1; //0.05
ILogAndActions.Log.color_speed = 0.04; //0.02
}
That way the main portion of the screen stays clear of textmessages <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />
Is it already known that you can relocate and resize those logs in Battle_interfaceLogInterface.c, e.g. like this:
void CreateLogEnvironment()
{
ILogAndActions.Log.width = sti(showWindow.sw)/2;
ILogAndActions.Log.height = sti(showWindow.sh)-80;
ILogAndActions.Log.left = sti(showWindow.left)+1; // ccc maptweak original value +88
ILogAndActions.Log.up = sti(showWindow.top)+1; //+16
ILogAndActions.Log.font = "interface_small"; // interface_normal
ILogAndActions.Log.color = argb(0,255,255,255);
ILogAndActions.Log.offsetString = 14; //24
ILogAndActions.Log.speed = 0.1; //0.05
ILogAndActions.Log.color_speed = 0.04; //0.02
}
That way the main portion of the screen stays clear of textmessages <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
