• New Horizons on Maelstrom
    Maelstrom New Horizons


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Good ship at beginning

potcfan

Landlubber
hello pls help me.
i want edit the caracters.init.c that i can have a black pearl or a Cursed FlyingDutchman at beginning of the game because my english is bad and i dont understand the quests -.- :modding
can you help me because with the mod the caracters.init.c is diffrent as in the normal game :shrug
pls help :?
 
To Get either the Cursed Black Pearl - or Flying Dutchman

in the PROGRAM folder open the file called - console

it will look like this--->>

Code:
// Jerry-rigged console file.
//put code under ExecuteConsole() below.
//NK 04-08-28
// not needed I think extern void InitShips();
#include "SDK\LocatorWrite.c"
#include "Upgrade.c";
extern void InitItems();
extern void InitCannons();


void ExecuteConsole()
{
ref pchar = GetMainCharacter();
if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];
ref ch;
int i;
int limit;

switch(0)								// Case 0 = Various test and cheat codes
{										// Case 1 = Location coordinate information
case 0:								// Case 2 = Automatic instant cheats in port
//	LAi_EnableReload();

// Give ship
// ------------------
//	GiveShip2Character(pchar,pchar.ship.type,pchar.ship.name,-1,PIRATE,true,true);
//	GiveShip2Character(pchar,"NL_Amsterdam","Amsterdam",-1,HOLLAND,true,true);
//	GiveShip2Character(pchar,"CursedDutchman","Flying Dutchman",-1,PIRATE,true,true);
//	GiveShip2Character(pchar,"QueenAnnesRevenge","Queen Anne's Revenge",-1,PIRATE,true,true);
//	GiveShip2Character(pchar,"RN_SteamFrigate","HMS Astrea",-1,ENGLAND,true,true);
//	GiveShip2Character(pchar,SHIP_CURSED,"Black Pearl",-1,PIRATE,true,true);
/*
CursedShip = "Crimson Blood";
ShipsInit();
Preprocessor_Init();
GiveShip2Character(pchar,SHIP_CURSED,CursedShip,-1,PIRATE,true,true);
*/
/*
if(!Checkattribute(pchar,"cheatship")) Pchar.cheatship = 0;
int con = sti(Pchar.cheatship);
if(con<SHIP_TYPES_QUANTITY)
{
GiveShip2Character(pchar,ShipsTypes[con].id,"Test Ship",-1,ENGLAND,true,true);
Pchar.cheatship = con +1;
}
TraceAndLog("*************************** Ship : " + ShipsTypes[con].id + " , Index : " + con + " ");
*/



If you want the Flying Dutchman remove the // from the line --- >>> // GiveShip2Character(pchar,"CursedDutchman","Flying Dutchman",-1,PIRATE,true,true);

If you want the Black Pearl remove the // from the line --- >>> // GiveShip2Character(pchar,SHIP_CURSED,"Black Pearl",-1,PIRATE,true,true);


then save the file - ( (only remove the // from ONE line NOT both at the same time ))

Start your game and load a Saved game -- then press F12 -- you will be given the ship you have picked.

:cheers
 
what might other people think? am really not sure if this is fair. I wouldn't call it cheating necessarily. Maybe more of somewhat very tricky. Or funbelievable. ...can someone confirm that it's gonna work?

..effe, so by-the-by and with a little effort a pushing of button GS, grog strong. Another one: apply this in cascading -rattling, swaggering kegs- streams to poker-players. A secret conversation with their shoulder pet, promising peanuts in chocolate, can also lead to an opportunity for jocoseness. Squawkio, whaha




Befobbelt, for instance -Pieter Bo is mixing the charts- does both wing from the bird over its eyes indicate that the perch where he is nestling in, got a fool house, no lol.



.. the complet' set of his feetses strewn all over the places then ....let us effe think. ... a couple of hands throwing wild cards, bits of maps, a staff and crew around means our main islander is commanding the sea, ay yay.
 
@Talisman okay thanks this works but now i have the problem that i cand change things in the controls and i cant shoot my cannons o_O how can i fix this??
thx ;)
 
experiencing a rush of an idea here: couldn't he bring that newly gotten vehicle to a wharf, has it laid up, jump onto another one, save, go to original script settings and start once more? Ney? what a lull day again.
 
@Talisman okay thanks this works but now i have the problem that i cand change things in the controls and i cant shoot my cannons o_O how can i fix this??
thx ;)


If you mean by controls - the options - you can't change these & resume a game -- you have to save a game then change the Options and then load the save and the new options should take effect.

Sometimes you have to close the game after changing the Options -- then start the ganme again and load the Save for the options to take effect.


If you are just starting the game -- and you give yourself a ship that is a higher level than you can sail ( the level of ship you can sail is the small ship in your picture on the F2 - Character screen ) - then you will not be able to sail it well & things like firing cannons will be affected ( Check first that you have gunpowder & cannonballs ). Try and get a Gunner officer & a navigator with good skills to help you - and work at getting your sailing & Leadership skills up as fast as possible.


:cheers
 
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