So I was looking trough the code a bit and I believe I remembered in the past my gun recharge if I was not fighting but I did had my blade drawn.
It seems that now the gun only recharges when my blade is sheeted. This also is the case for NPC's. This effectively means that NPC's will only empty theire gun and then start hacking at you.
I would asume that when I try to flee from someone his normal approach would be to refill his gun and try to shoot me. He won't sheet his blade then now would he (altough I might add a sheeting option for NPC at one point in the future so they can outrun you ).
The "LAi_tmpl_player_IsFire" function in the different AI templates is only called if you can actually fire the gun (so when you aren't sword fighting) so adding a recharging function there should do the trick ... just wanted to know if there is a reason this isn't the case at the moment.
It seems that now the gun only recharges when my blade is sheeted. This also is the case for NPC's. This effectively means that NPC's will only empty theire gun and then start hacking at you.
I would asume that when I try to flee from someone his normal approach would be to refill his gun and try to shoot me. He won't sheet his blade then now would he (altough I might add a sheeting option for NPC at one point in the future so they can outrun you ).
The "LAi_tmpl_player_IsFire" function in the different AI templates is only called if you can actually fire the gun (so when you aren't sword fighting) so adding a recharging function there should do the trick ... just wanted to know if there is a reason this isn't the case at the moment.