Hello, mighty coders! <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
I have a very simple question:
Are the sound files for POTC precached? If yes, where?
If they are loaded dynamically, which requirements do they have? (PCM 16,000 kHz; 16 Bit; Mono, right?)
I ask, because I have a very disgusting problem with:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->PlaySound("OBJECTS\mycustomsoundhere.wav");<!--c2--></div><!--ec2-->
Once the program calls the function in a handler, the game crashes.
If I use a stock sound, everything works fine. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" />
And yes, I checked the spelling of the custom file name over and over again. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" />
I have a very simple question:
Are the sound files for POTC precached? If yes, where?
If they are loaded dynamically, which requirements do they have? (PCM 16,000 kHz; 16 Bit; Mono, right?)
I ask, because I have a very disgusting problem with:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->PlaySound("OBJECTS\mycustomsoundhere.wav");<!--c2--></div><!--ec2-->
Once the program calls the function in a handler, the game crashes.
If I use a stock sound, everything works fine. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="

And yes, I checked the spelling of the custom file name over and over again. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
